*Fixed the Ctrl key behavior when in look mode : one can now multilook by keeping the Ctrl key pressed. (note that it fixes the bug : pressing the down arrow in look mode actually looks but don't quit the look mode after)
*Little cleaning (debug leftover and extended events initialization to the 100 possible) Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@135 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -88,7 +88,7 @@ void init_party(short mode)
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for (i = 0; i < 20; i++) party.alchemy[i] = 0;
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for (i = 0; i < 200; i++) party.can_find_town[i] = 0;
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for (i = 0; i < 20; i++) party.key_times[i] = 30000;
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for (i = 0; i < 100; i++) party.key_times[i] = 30000;
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for (i = 0; i < 30; i++) party.party_event_timers[i] = 0;
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for (i = 0; i < 50; i++) party.spec_items[i] = 0;
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for (i = 0; i < 120; i++) party.help_received[i] = 0;
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@@ -201,7 +201,7 @@ void init_party_scen_data()
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party.direction = 0;
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party.at_which_save_slot = 0;
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for (i = 0; i < 200; i++) party.can_find_town[i] = 1 - scenario.town_hidden[i];
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for (i = 0; i < 20; i++) party.key_times[i] = 30000;
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for (i = 0; i < 100; i++) party.key_times[i] = 30000;
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for (i = 0; i < 30; i++) party.party_event_timers[i] = 0;
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for (i = 0; i < 50; i++) party.spec_items[i] = (scenario.special_items[i] >= 10) ? 1 : 0;
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for (i = 0; i < 200; i++) party.m_killed[i] = 0;
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