In no particular order:
- Added some of the most basic dialogs - Changed C-style <xxx.h> headers to C++-style <cxxx> headers - Switched graphics to load from the PNG files in graphics.exd rather than from Blades of Exile Graphics (NOTE: Some graphics still don't work, probably because of incorrect source rects) - Switched cursors to load from GIF files in graphics.exd rather than from Blades of Exile Graphics - Moved Niemand's tileImage functions from boe.graphics.cpp to graphtool.cpp, so they can be used by all three programs. - Added some string lists in .txt files - Made cursors into an enum - Rewrote the code for displaying the Edit Terrain dialog to use the new engine (not tested yet) - Fixed some __attribute__((deprecated)) stuff - Most graphics are now loaded just after the custom graphics. This means they will be overridden by a file of the same name in the scenario's .exr folder. - Altered modes a little so that when at the startup screen you are in MODE_STARTUP rather than MODE_OUTDOORS. - Switched from function pointers to boost::function – the Boost libraries are now required. - Finished off the new dialog engine and made gess necessary - Added status icons as another type that can be drawn in dialogs - C Wrappers for Cocoa cursors based on an Apple example. This is tested, and works perfectly. - Added a switch in the program for using Windows graphics; however, there is no way as yet to set this flag, and in fact there aren't even any Windows graphics to use. - Added include guards to graphtool.h - Made separate mac and win directories within sounds.exa, since the Mac and Windows sounds are mostly subtly different (with two completely different!) git-svn-id: http://openexile.googlecode.com/svn/trunk@90 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -1,5 +1,5 @@
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#include <stdio.h>
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#include <cstdio>
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#include "scen.global.h"
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#include "classes.h"
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@@ -314,7 +314,7 @@ void handle_menu_choice(long choice) {
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menu = HiWord(choice);
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menu_item = LoWord(choice);
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set_cursor(0);
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set_cursor(wand_curs);
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switch (menu) {
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case 500:
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handle_apple_menu(menu_item);
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@@ -522,7 +522,7 @@ void handle_town_menu(int item_hit) {
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case 3:
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overall_mode = MODE_SET_TOWN_RECT;
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mode_count = 2;
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set_cursor(5);
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set_cursor(topleft_curs);
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set_string("Set town boundary","Select upper left corner");
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break;
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case 4:
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@@ -729,6 +729,7 @@ void Mouse_Pressed() {
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void close_program() {
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restore_depth();
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if(town != NULL) delete town;
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clean_up_graphtool();
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}
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void ding() {
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