In no particular order:

- Added some of the most basic dialogs
- Changed C-style <xxx.h> headers to C++-style <cxxx> headers
- Switched graphics to load from the PNG files in graphics.exd rather than from Blades of Exile Graphics (NOTE: Some graphics still don't work, probably because of incorrect source rects)
- Switched cursors to load from GIF files in graphics.exd rather than from Blades of Exile Graphics
- Moved Niemand's tileImage functions from boe.graphics.cpp to graphtool.cpp, so they can be used by all three programs.
- Added some string lists in .txt files
- Made cursors into an enum
- Rewrote the code for displaying the Edit Terrain dialog to use the new engine (not tested yet)
- Fixed some __attribute__((deprecated)) stuff
- Most graphics are now loaded just after the custom graphics. This means they will be overridden by a file of the same name in the scenario's .exr folder.
- Altered modes a little so that when at the startup screen you are in MODE_STARTUP rather than MODE_OUTDOORS.
- Switched from function pointers to boost::function – the Boost libraries are now required.
- Finished off the new dialog engine and made gess necessary
- Added status icons as another type that can be drawn in dialogs
- C Wrappers for Cocoa cursors based on an Apple example. This is tested, and works perfectly.
- Added a switch in the program for using Windows graphics; however, there is no way as yet to set this flag, and in fact there aren't even any Windows graphics to use.
- Added include guards to graphtool.h
- Made separate mac and win directories within sounds.exa, since the Mac and Windows sounds are mostly subtly different (with two completely different!)

git-svn-id: http://openexile.googlecode.com/svn/trunk@90 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-06-07 18:18:24 +00:00
parent 91f5435b9d
commit 78cd213972
129 changed files with 2919 additions and 1061 deletions

View File

@@ -1,7 +1,7 @@
//#include <Memory.h>
//#include <cMemory>
#include <iostream>
#include <string.h>
#include <cstring>
#include "pc.global.h"
#include "classes.h"
#include "pc.graphics.h"
@@ -60,7 +60,6 @@ bool scen_items_loaded = false;
//unsigned char template_terrain[64][64];
short store_flags[3];
extern short sword_curs;
//town_record_type anim_town;
//tiny_tr_type anim_t_d;
@@ -93,7 +92,6 @@ void handle_reg_menu(int item_hit);
void handle_extra_menu(int item_hit);
void handle_edit_menu(int item_hit);
void update_item_menu();
void set_cursor(CursHandle which_curs);
void find_quickdraw();
void check_sys_7();
pascal OSErr handle_open_app(AppleEvent *theAppleEvent,AppleEvent *reply,long handlerRefcon);
@@ -173,6 +171,7 @@ int main(void)
while (All_Done == false)
Handle_One_Event();
restore_depth();
clean_up_graphtool();
return 0;
}