In no particular order:
- Added some of the most basic dialogs - Changed C-style <xxx.h> headers to C++-style <cxxx> headers - Switched graphics to load from the PNG files in graphics.exd rather than from Blades of Exile Graphics (NOTE: Some graphics still don't work, probably because of incorrect source rects) - Switched cursors to load from GIF files in graphics.exd rather than from Blades of Exile Graphics - Moved Niemand's tileImage functions from boe.graphics.cpp to graphtool.cpp, so they can be used by all three programs. - Added some string lists in .txt files - Made cursors into an enum - Rewrote the code for displaying the Edit Terrain dialog to use the new engine (not tested yet) - Fixed some __attribute__((deprecated)) stuff - Most graphics are now loaded just after the custom graphics. This means they will be overridden by a file of the same name in the scenario's .exr folder. - Altered modes a little so that when at the startup screen you are in MODE_STARTUP rather than MODE_OUTDOORS. - Switched from function pointers to boost::function – the Boost libraries are now required. - Finished off the new dialog engine and made gess necessary - Added status icons as another type that can be drawn in dialogs - C Wrappers for Cocoa cursors based on an Apple example. This is tested, and works perfectly. - Added a switch in the program for using Windows graphics; however, there is no way as yet to set this flag, and in fact there aren't even any Windows graphics to use. - Added include guards to graphtool.h - Made separate mac and win directories within sounds.exa, since the Mac and Windows sounds are mostly subtly different (with two completely different!) git-svn-id: http://openexile.googlecode.com/svn/trunk@90 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
|
||||
//#include <Memory.h>
|
||||
//#include <cMemory>
|
||||
#include <iostream>
|
||||
#include <string.h>
|
||||
#include <cstring>
|
||||
#include "pc.global.h"
|
||||
#include "classes.h"
|
||||
#include "pc.graphics.h"
|
||||
@@ -60,7 +60,6 @@ bool scen_items_loaded = false;
|
||||
//unsigned char template_terrain[64][64];
|
||||
|
||||
short store_flags[3];
|
||||
extern short sword_curs;
|
||||
|
||||
//town_record_type anim_town;
|
||||
//tiny_tr_type anim_t_d;
|
||||
@@ -93,7 +92,6 @@ void handle_reg_menu(int item_hit);
|
||||
void handle_extra_menu(int item_hit);
|
||||
void handle_edit_menu(int item_hit);
|
||||
void update_item_menu();
|
||||
void set_cursor(CursHandle which_curs);
|
||||
void find_quickdraw();
|
||||
void check_sys_7();
|
||||
pascal OSErr handle_open_app(AppleEvent *theAppleEvent,AppleEvent *reply,long handlerRefcon);
|
||||
@@ -173,6 +171,7 @@ int main(void)
|
||||
while (All_Done == false)
|
||||
Handle_One_Event();
|
||||
restore_depth();
|
||||
clean_up_graphtool();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user