More usage of standard containers instead of bare arrays
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@@ -699,7 +699,7 @@ void readScenarioFromXml(ticpp::Document&& data, cScenario& scenario) {
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} else if(type == "icon") {
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info->GetText(&scenario.intro_mess_pic);
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} else if(type == "intro-msg") {
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if(found_intro >= 6)
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if(found_intro >= scenario.intro_strs.size())
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throw xBadNode(type,info->Row(),info->Column(),fname);
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info->GetText(&scenario.intro_strs[found_intro], false);
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found_intro++;
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@@ -1385,7 +1385,7 @@ void readMonstersFromXml(ticpp::Document&& data, cScenario& scenario) {
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Iterator<Element> atk;
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for(atk = atk.begin(monst.Get()); atk != atk.end(); atk++) {
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atk->GetValue(&type);
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if(num_attacks >= 3 || type != "attack")
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if(num_attacks >= the_mon.a.size() || type != "attack")
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throw xBadNode(type, atk->Row(), atk->Column(), fname);
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cMonster::cAttack& the_atk = the_mon.a[num_attacks];
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atk->GetText(&val);
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@@ -1629,13 +1629,13 @@ void readTownFromXml(ticpp::Document&& data, cTown*& town, cScenario& scen) {
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size_t which = dirs.find_first_of(val);
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if(which == std::string::npos)
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throw xBadVal(type, "dir", val, elem->Row(), elem->Column(), fname);
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town->exit_locs[which] = loc;
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town->exits[which] = loc;
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} else if(type == "onexit") {
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elem->GetAttribute("dir", &val);
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size_t which = dirs.find_first_of(val);
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if(which == std::string::npos)
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throw xBadVal(type, "dir", val, elem->Row(), elem->Column(), fname);
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elem->GetText(&town->exit_specs[which]);
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elem->GetText(&town->exits[which].spec);
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} else if(type == "onoffend") {
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elem->GetText(&town->spec_on_hostile);
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} else if(type == "timer") {
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