Jaen's fortress start hidden and re-hide after you kill Jaen
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@@ -90,7 +90,9 @@ public:
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short spec_on_hostile;
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std::array<cTimer,8> timers;
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bool strong_barriers, defy_mapping, defy_scrying;
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bool is_hidden, has_tavern;
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// Whether the town STARTS OUT hidden.
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bool is_hidden;
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bool has_tavern;
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short difficulty;
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// Using std::array here so we can have .size()
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// This'll make the transition smoother once it becomes a vector.
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@@ -102,6 +104,7 @@ private:
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boost::dynamic_bitset<> item_taken;
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public:
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std::vector<location> door_unlocked;
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// Whether the town IS CURRENTLY visible.
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bool can_find;
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long m_killed = 0;
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