Him/her -> them
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@@ -3,7 +3,7 @@ Increases the health of the selected PC a small amount, up to the PC's maximum h
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Reduces the amount of poison running around in the veins of the selected PC.
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When cast on an undead creature, it usually does a reasonable amount of damage to it. It has no effect on non-undead.
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Displays the party's x-y location in the town.
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The target of this spell becomes magically shielded. For a time, monsters probably won't be able to attack him/her. The effects disappear when the PC attacks someone.
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The target of this spell becomes magically shielded. For a time, monsters probably won't be able to attack them. The effects disappear when the PC attacks someone.
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This spell has the caster absorb the damage taken by another character. The higher the level, the less damage the caster takes per health point healed.
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Casting this spell gives the party a little more food.
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When cast on a location filled with evil magic, the location receives a blessing. This might drive out the evil magic. Then again, it might not.
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