Him/her -> them
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@@ -6,8 +6,8 @@ Everyone responds to 'Look', 'Name', and 'Job' (use the buttons at the bottom).
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Shortcuts: To get previous response, press the Back button (or hit space). You can press any of the bottom buttons by typing the first letter in the word. Hit Record to write notes in journal, and hit Bye (or type Escape) to stop talking.
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To cast a spell, first click on the number of the person to cast (to the upper left). Then click on the button by the spell to cast (hit Space to see other spells). Finally, if it's a spell cast on a party member, click on the correct Target button.
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Shortcut: Typing the letter after a spell picks the spell, and typing '1'-'6' picks a caster. Option clicking a spell button brings up a spell description. Finally, you can often cast spells faster using the Mage Spells and Priest spells menus.
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This menu always contains all the spells an active PC can cast. Click on the name of a PC to make him/her active. Then select a spell from this menu to cast. Then, if you need to pick someone to cast the spell on, a window will come up for you to do so.
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This is where you improve a character's skills when creating or training him/her. Press the '+' button to buy a skill, and the '-' button to undo the choice. The Cancel button undoes your work, and Keep keeps your choices.
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This menu always contains all the spells an active PC can cast. Click on the name of a PC to make them active. Then select a spell from this menu to cast. Then, if you need to pick someone to cast the spell on, a window will come up for you to do so.
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This is where you improve a character's skills when creating or training them. Press the '+' button to buy a skill, and the '-' button to undo the choice. The Cancel button undoes your work, and Keep keeps your choices.
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Option-click the buttons by a skill to get a description of the skill and advice on how much to buy. When training a character, you need both gold and skill points (which you get by killing things and getting experience).
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This menu contains the monsters you have magically obtained information about. To make a monster appear here, cast Scry Monster on it.
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@@ -27,7 +27,7 @@ This powerful spell creates a line of force walls, which are like fire walls but
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When cast, a group of monsters appears and attacks all enemies of the caster. The number of monsters depends on the level of the caster. After a time, they disappear.
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This spell is like flame, but the caster gets to select several targets. The number of missiles increases with the level of the caster. If you don't want to use all the missiles, hit the space bar to cast the spell.
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This spell covers a large circle with icky webs, slowing down everyone inside. The webs last until torn down.
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You can cast this spell on another PC to make him/her resistant to magical damage and effects. Note this does not help against damage from fire or cold.
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You can cast this spell on another PC to make them resistant to magical damage and effects. Note this does not help against damage from fire or cold.
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This makes poison run thick in the veins of the target. Repeated castings will have a devastating effect.
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Slams the target with a heavy, pointed bolt of ice. Effective against monsters who are resistant to fire. Damage increases as the level of the caster increases.
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Makes all monsters within a 12 space radius move at half speed for a time.
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@@ -3,7 +3,7 @@ Increases the health of the selected PC a small amount, up to the PC's maximum h
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Reduces the amount of poison running around in the veins of the selected PC.
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When cast on an undead creature, it usually does a reasonable amount of damage to it. It has no effect on non-undead.
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Displays the party's x-y location in the town.
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The target of this spell becomes magically shielded. For a time, monsters probably won't be able to attack him/her. The effects disappear when the PC attacks someone.
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The target of this spell becomes magically shielded. For a time, monsters probably won't be able to attack them. The effects disappear when the PC attacks someone.
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This spell has the caster absorb the damage taken by another character. The higher the level, the less damage the caster takes per health point healed.
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Casting this spell gives the party a little more food.
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When cast on a location filled with evil magic, the location receives a blessing. This might drive out the evil magic. Then again, it might not.
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