Separate summoned monster duration from whether it was summoned by the party

This commit is contained in:
2015-01-28 17:43:22 -05:00
parent ef288f118f
commit 76295e2f25
11 changed files with 60 additions and 61 deletions

View File

@@ -196,7 +196,7 @@ void start_town_mode(short which_town, short entry_dir) {
univ.town.monst[j].mp = univ.town.monst[j].max_mp;
univ.town.monst[j].morale = univ.town.monst[j].m_morale;
univ.town.monst[j].status.clear();
if(univ.town.monst[j].summoned > 0)
if(univ.town.monst[j].summon_time > 0)
univ.town.monst[j].active = 0;
univ.town.monst[j].target = 6;
}