Separate summoned monster duration from whether it was summoned by the party
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@@ -196,7 +196,7 @@ void start_town_mode(short which_town, short entry_dir) {
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univ.town.monst[j].mp = univ.town.monst[j].max_mp;
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univ.town.monst[j].morale = univ.town.monst[j].m_morale;
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univ.town.monst[j].status.clear();
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if(univ.town.monst[j].summoned > 0)
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if(univ.town.monst[j].summon_time > 0)
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univ.town.monst[j].active = 0;
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univ.town.monst[j].target = 6;
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}
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