Nuke several globals; some were unused, others moved to universe
This commit is contained in:
@@ -58,13 +58,11 @@ rectangle item_buttons[8][6];
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// name, use, give, drip, info, sell/id
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rectangle pc_buttons[6][5];
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// name, hp, sp, info, trade
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short num_chirps_played = 0;
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extern rectangle startup_button[6];
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extern bool flushingInput;
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extern bool fog_lifted;
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extern bool cartoon_happening;
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bool ghost_mode, node_step_through;
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rectangle startup_top;
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bool item_area_button_active[8][6];
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@@ -74,10 +72,9 @@ short item_bottom_button_active[9] = {0,0,0,0,0, 0,1,1,1};
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rectangle pc_help_button,pc_area_rect,item_area_rect;
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short current_terrain_type = 0,num_out_moves = 0;
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short door_pc,store_drop_item;
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short store_drop_item;
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short current_switch = 6;
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cOutdoors::cWandering store_wandering_special;
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long dummy;
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short store_selling_values[8] = {0,0,0,0,0,0,0,0};
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extern cShop active_shop;
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@@ -86,8 +83,8 @@ extern rectangle shop_frame;
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extern short cen_x, cen_y, stat_window;//,pc_moves[6];
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extern eGameMode overall_mode;
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extern location to_create;
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extern bool All_Done,frills_on,spell_forced,monsters_going;
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extern bool party_in_memory,in_scen_debug;
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extern bool All_Done,spell_forced,monsters_going;
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extern bool party_in_memory;
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// game info globals
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extern sf::RenderWindow mainPtr;
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@@ -108,7 +105,7 @@ extern short current_pc;
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extern short combat_active_pc;
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extern eStatMode stat_screen_mode;
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extern bool map_visible,diff_depth_ok;
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extern bool map_visible;
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extern sf::RenderWindow mini_map;
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extern location ul;
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@@ -943,8 +940,6 @@ static void handle_victory() {
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univ.clear_stored_pcs();
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reload_startup();
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overall_mode = MODE_STARTUP;
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in_scen_debug = false;
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ghost_mode = false;
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draw_startup(0);
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menu_activate();
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univ.party.scen_name = ""; // should be harmless...
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@@ -1018,8 +1013,6 @@ bool handle_action(sf::Event event) {
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return false;
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}
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num_chirps_played = 0;
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// MARK: First, figure out where party is
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switch(overall_mode) {
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case MODE_OUTDOORS: case MODE_LOOK_OUTDOORS:
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@@ -1795,11 +1788,11 @@ bool handle_keystroke(sf::Event& event){
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case 'D':
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if(in_scen_debug) {
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in_scen_debug = false;
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if(univ.debug_mode) {
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univ.debug_mode = false;
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ASB("Debug mode OFF.");
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} else {
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in_scen_debug = true;
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univ.debug_mode = true;
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ASB("Debug mode ON.");
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}
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print_buf();
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@@ -1815,7 +1808,7 @@ bool handle_keystroke(sf::Event& event){
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break;
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case '=':
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if(!in_scen_debug) break;
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if(!univ.debug_mode) break;
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univ.party.gold += 100;
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univ.party.food += 100;
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for(i = 0; i < 6; i++) {
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@@ -1836,7 +1829,7 @@ bool handle_keystroke(sf::Event& event){
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break;
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case 'B':
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if(!in_scen_debug) break;
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if(!univ.debug_mode) break;
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if(overall_mode == MODE_OUTDOORS){
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add_string_to_buf("Debug - Leave Town: You're not in town!");
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print_buf();
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@@ -1852,7 +1845,7 @@ bool handle_keystroke(sf::Event& event){
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break;
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case 'C':
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if(!in_scen_debug) break;
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if(!univ.debug_mode) break;
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univ.party.clear_bad_status();
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add_string_to_buf("Debug: You get cleaned up!");
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print_buf();
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@@ -1860,7 +1853,7 @@ bool handle_keystroke(sf::Event& event){
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break;
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case 'E':
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if(!in_scen_debug) break;
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if(!univ.debug_mode) break;
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univ.party.status[ePartyStatus::STEALTH] += 10;
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univ.party.status[ePartyStatus::DETECT_LIFE] += 10;
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univ.party.status[ePartyStatus::FIREWALK] += 10;
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@@ -1871,7 +1864,7 @@ bool handle_keystroke(sf::Event& event){
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break;
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case 'F':
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if(!in_scen_debug) break;
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if(!univ.debug_mode) break;
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if(overall_mode != MODE_OUTDOORS){
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add_string_to_buf("Debug: Can only fly outdoors.");
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}else{
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@@ -1883,19 +1876,19 @@ bool handle_keystroke(sf::Event& event){
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break;
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case 'G':
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if(!in_scen_debug) break;
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if(ghost_mode){
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ghost_mode = false;
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if(!univ.debug_mode) break;
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if(univ.ghost_mode){
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univ.ghost_mode = false;
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ASB("Debug: Ghost mode OFF.");
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}else{
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ghost_mode = true;
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univ.ghost_mode = true;
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ASB("Debug:Ghost mode ON.");
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}
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print_buf();
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break;
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case 'H':
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if(!in_scen_debug) break;
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if(!univ.debug_mode) break;
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univ.party.gold += 100;
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univ.party.food += 100;
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for(i = 0; i < 6; i++) {
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@@ -1910,7 +1903,7 @@ bool handle_keystroke(sf::Event& event){
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break;
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case 'K':
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if(!in_scen_debug) break;
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if(!univ.debug_mode) break;
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for(i = 0; i < univ.town.monst.size(); i++) {
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if(is_combat() && univ.town.monst[i].active > 0 && !univ.town.monst[i].is_friendly())
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univ.town.monst[i].active = 0;
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@@ -1926,12 +1919,12 @@ bool handle_keystroke(sf::Event& event){
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break;
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case 'N':
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if(!in_scen_debug) break;
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if(!univ.debug_mode) break;
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handle_victory();
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break;
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case 'O':
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if(!in_scen_debug) break;
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if(!univ.debug_mode) break;
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if(is_town()) {
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sout << "Debug: You're at x " << (short) univ.town.p_loc.x << ", y " << (short) univ.town.p_loc.y
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<< " in town " << univ.town.num << '.';
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@@ -1950,7 +1943,7 @@ bool handle_keystroke(sf::Event& event){
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break;
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case 'I':
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if(!in_scen_debug) break;
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if(!univ.debug_mode) break;
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i = get_num_response(0, univ.scenario.scen_items.size()-1, "Which item?");
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j = univ.scenario.scen_items[i].ident;
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univ.scenario.scen_items[i].ident = true;
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@@ -1962,7 +1955,7 @@ bool handle_keystroke(sf::Event& event){
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break;
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case 'Q':
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if(!in_scen_debug) break;
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if(!univ.debug_mode) break;
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if(overall_mode == MODE_OUTDOORS) {
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for(i = 0; i < 96; i++)
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for(j = 0; j < 96; j++)
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@@ -1978,7 +1971,7 @@ bool handle_keystroke(sf::Event& event){
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break;
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case 'R':
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if(!in_scen_debug) break;
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if(!univ.debug_mode) break;
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if(univ.party.in_boat >= 0) {
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add_string_to_buf(" Not while in boat.");
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break;
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@@ -1998,12 +1991,12 @@ bool handle_keystroke(sf::Event& event){
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break;
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case 'S':
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if(!in_scen_debug) break;
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if(!univ.debug_mode) break;
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edit_stuff_done();
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break;
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case 'T':
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if(!in_scen_debug) break;
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if(!univ.debug_mode) break;
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short find_direction_from;
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i = get_num_response(0, univ.scenario.towns.size() - 1, "Enter Town Number");
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if(i >= 0 && i < univ.scenario.towns.size()) {
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@@ -2016,14 +2009,14 @@ bool handle_keystroke(sf::Event& event){
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break;
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case 'W':
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if(!in_scen_debug) break;
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if(!univ.debug_mode) break;
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refresh_store_items();
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add_string_to_buf("Debug: Refreshed jobs/shops.");
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print_buf();
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break;
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case '<':
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if(!in_scen_debug) break;
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if(!univ.debug_mode) break;
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ASB("Debug: Increase age.");
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ASB(" It is now 1 day later.");
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print_buf();
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@@ -2031,7 +2024,7 @@ bool handle_keystroke(sf::Event& event){
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put_pc_screen();
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break;
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case '>':
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if(!in_scen_debug) break;
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if(!univ.debug_mode) break;
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ASB("DEBUG: Towns have short memory.");
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ASB("Your deeds have been forgotten.");
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print_buf();
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@@ -2039,18 +2032,18 @@ bool handle_keystroke(sf::Event& event){
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univ.party.creature_save[i].which_town = 200;
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break;
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case '!':
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if(!in_scen_debug) break;
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if(node_step_through) {
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node_step_through = false;
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if(!univ.debug_mode) break;
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if(univ.node_step_through) {
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univ.node_step_through = false;
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add_string_to_buf("Debug: Step-through disabled");
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} else {
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node_step_through = true;
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univ.node_step_through = true;
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add_string_to_buf("Debug: Step-through enabled");
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}
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print_buf();
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break;
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case '/':
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if(!in_scen_debug) break;
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if(!univ.debug_mode) break;
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cChoiceDlog("help-debug").show();
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break;
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case 'a':
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@@ -2833,7 +2826,7 @@ bool outd_move_party(location destination,bool forced) {
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keep_going = check_special_terrain(destination,eSpecCtx::OUT_MOVE,univ.party[0],&check_f);
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if(check_f)
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forced = true;
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if(in_scen_debug && ghost_mode)
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if(univ.debug_mode && univ.ghost_mode)
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forced = keep_going = true;
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// If not blocked and not put in town by a special, process move
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@@ -3034,7 +3027,7 @@ bool town_move_party(location destination,short forced) {
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keep_going = check_special_terrain(destination,eSpecCtx::TOWN_MOVE,univ.party[0],&check_f);
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if(check_f)
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forced = true;
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if(in_scen_debug && ghost_mode)
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if(univ.debug_mode && univ.ghost_mode)
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forced = keep_going = true;
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ter = univ.town->terrain(destination.x,destination.y);
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@@ -25,7 +25,6 @@
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#include "prefs.hpp"
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extern eGameMode overall_mode;
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extern bool ghost_mode;
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extern short which_combat_type;
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extern short stat_window;
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extern location center;
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@@ -40,7 +39,6 @@ extern short store_spell_target,pc_casting,current_spell_range;
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extern effect_pat_type current_pat;
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extern short num_targets_left;
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extern location spell_targets[8];
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extern bool in_scen_debug;
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extern short fast_bang;
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extern short store_current_pc;
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extern short combat_posing_monster , current_working_monster ; // 0-5 PC 100 + x - monster x
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@@ -395,7 +393,7 @@ bool pc_combat_move(location destination) {
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if(check_f)
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forced = true;
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if(in_scen_debug && ghost_mode) forced = true;
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if(univ.debug_mode && univ.ghost_mode) forced = true;
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if(keep_going) {
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@@ -2278,7 +2276,7 @@ void do_monster_turn() {
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}
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if(cur_monst->status[eStatus::ASLEEP] > 0 || cur_monst->status[eStatus::PARALYZED] > 0)
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cur_monst->ap = 0;
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if(in_scen_debug)
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if(univ.debug_mode)
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cur_monst->ap = 0;
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center_on_monst = false;
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@@ -26,7 +26,7 @@
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extern eStatMode stat_screen_mode;
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extern eGameMode overall_mode;
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extern bool party_in_memory,in_scen_debug,ghost_mode,node_step_through;
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extern bool party_in_memory;
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extern location center;
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extern long register_flag;
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extern sf::RenderWindow mainPtr;
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@@ -63,9 +63,6 @@ void finish_load_party(){
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bool in_scen = univ.party.scen_name.length() > 0;
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party_in_memory = true;
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in_scen_debug = false;
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ghost_mode = false;
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node_step_through = false;
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// now if not in scen, this is it.
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if(!in_scen) {
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@@ -130,8 +127,6 @@ void finish_load_party(){
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store_file_reply = file_to_load;
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add_string_to_buf("Load: Game loaded.");
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in_scen_debug = false;
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}
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void shift_universe_left() {
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@@ -35,7 +35,7 @@ extern sf::RenderWindow mainPtr;
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extern short stat_window;
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extern eGameMode overall_mode;
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extern short current_spell_range;
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extern bool anim_onscreen,frills_on,party_in_memory;
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extern bool anim_onscreen,party_in_memory;
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extern bool flushingInput;
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extern bool cartoon_happening, fog_lifted;
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extern short anim_step;
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@@ -729,6 +729,7 @@ void draw_terrain(short mode) {
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char can_draw;
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ter_num_t spec_terrain;
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bool off_terrain = false,draw_frills = true;
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bool frills_on = get_bool_pref("DrawTerrainShoreFrills", true);
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short i,j;
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if(overall_mode == MODE_TALKING || overall_mode == MODE_SHOPPING || overall_mode == MODE_STARTUP)
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@@ -1168,7 +1169,7 @@ void draw_trim(short q,short r,short which_trim,ter_num_t ground_ter) {
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}
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sf::Color test_color = {0,0,0}, store_color;
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if(!frills_on)
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if(!get_bool_pref("DrawTerrainShoreFrills", true))
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return;
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unsigned short pic = univ.scenario.ter_types[ground_ter].picture;
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@@ -26,7 +26,7 @@ extern short stat_window;
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extern bool cartoon_happening;
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extern eGameMode overall_mode;
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extern short current_spell_range;
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extern bool anim_onscreen,frills_on;
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extern bool anim_onscreen;
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extern cUniverse univ;
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extern effect_pat_type current_pat;
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extern sf::RenderWindow mini_map;
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@@ -36,7 +36,7 @@ extern bool allow_junk_treasure;
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extern rectangle d_rects[80];
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extern short d_rect_index[80];
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extern bool map_visible,diff_depth_ok;
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extern bool map_visible;
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extern sf::RenderWindow mini_map;
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extern sf::Texture pc_gworld;
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extern cUniverse univ;
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@@ -39,7 +39,7 @@ sf::Event event;
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sf::RenderWindow mainPtr;
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short had_text_freeze = 0,num_fonts;
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bool first_startup_update = true;
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bool diff_depth_ok = false,first_sound_played = false,spell_forced = false;
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bool first_sound_played = false,spell_forced = false;
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bool party_in_memory = false;
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std::shared_ptr<cScrollbar> text_sbar, item_sbar, shop_sbar;
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std::shared_ptr<cButton> done_btn, help_btn;
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@@ -60,8 +60,7 @@ signed char dir_x_dif[9] = {0,1,1,1,0,-1,-1,-1,0};
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signed char dir_y_dif[9] = {-1,-1,0,1,1,1,0,-1,0};
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extern bool map_visible;
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bool in_scen_debug = false;
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bool belt_present = false;
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std::string scenario_temp_dir_name = "scenario";
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/* Display globals */
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@@ -70,16 +69,14 @@ short fast_bang = false; // Note: This mostly behaves as a boolean variable, but
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std::vector<int> spec_item_array;
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short current_spell_range;
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eGameMode overall_mode = MODE_STARTUP;
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bool first_update = true,anim_onscreen = false,frills_on = true,changed_display_mode = false;
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short stat_window = 0,store_modifier;
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bool anim_onscreen = false,changed_display_mode = false;
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short stat_window = 0;
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bool monsters_going = false,boom_anim_active = false;
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bool finished_init = false;
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sf::RenderWindow mini_map;
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short which_item_page[6] = {0,0,0,0,0,0}; // Remembers which of the 2 item pages pc looked at
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location ul = {28,10};
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long stored_key;
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short pixel_depth,old_depth = 8;
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short current_ground = 0;
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eStatMode stat_screen_mode;
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short anim_step = -1;
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|
@@ -78,7 +78,6 @@ extern location golem_m_locs[16];
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extern cUniverse univ;
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extern sf::Texture pc_gworld;
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extern std::queue<pending_special_type> special_queue;
|
||||
extern bool in_scen_debug, ghost_mode, node_step_through;
|
||||
|
||||
// First icon is displayed for positive values, second for negative, if -1 no negative icon.
|
||||
// This omits two special cases - major poison, and normal speed; they are hard-coded.
|
||||
@@ -239,9 +238,9 @@ void put_party_in_scen(std::string scen_name) {
|
||||
bool item_took = false;
|
||||
|
||||
// Drop debug mode
|
||||
in_scen_debug = false;
|
||||
ghost_mode = false;
|
||||
node_step_through = false;
|
||||
univ.debug_mode = false;
|
||||
univ.ghost_mode = false;
|
||||
univ.node_step_through = false;
|
||||
|
||||
for(j = 0; j < 6; j++) {
|
||||
univ.party[j].status.clear();
|
||||
|
@@ -37,7 +37,7 @@ extern sf::RenderWindow mainPtr;
|
||||
extern eGameMode overall_mode;
|
||||
extern short which_combat_type,current_pc,stat_window;
|
||||
extern location center;
|
||||
extern bool in_scen_debug,node_step_through,belt_present,processing_fields,monsters_going,boom_anim_active;
|
||||
extern bool processing_fields,monsters_going,boom_anim_active;
|
||||
extern effect_pat_type single,t,square,radius2,radius3,small_square,open_square,field[8];
|
||||
extern effect_pat_type current_pat;
|
||||
extern cOutdoors::cWandering store_wandering_special;
|
||||
@@ -1515,7 +1515,7 @@ bool damage_monst(cCreature& victim, short who_hit, short how_much, eDamageType
|
||||
victim.damaged_msg(how_much,0);
|
||||
victim.health = victim.health - how_much;
|
||||
|
||||
if(in_scen_debug)
|
||||
if(univ.debug_mode)
|
||||
victim.health = -1;
|
||||
|
||||
// splitting monsters
|
||||
@@ -1611,7 +1611,7 @@ void kill_monst(cCreature& which_m,short who_killed,eMainStatus type) {
|
||||
if(which_m.abil[eMonstAbil::DEATH_TRIGGER].active)
|
||||
run_special(eSpecCtx::KILL_MONST,0,which_m.abil[eMonstAbil::DEATH_TRIGGER].special.extra1,which_m.cur_loc,&s1,&s2,&s3);
|
||||
|
||||
if(!in_scen_debug && (which_m.summon_time == 0 || !which_m.party_summoned)) { // no xp for party-summoned monsters
|
||||
if(!univ.debug_mode && (which_m.summon_time == 0 || !which_m.party_summoned)) { // no xp for party-summoned monsters
|
||||
xp = which_m.level * 2;
|
||||
if(who_killed < 6)
|
||||
award_xp(who_killed,xp);
|
||||
@@ -1626,7 +1626,7 @@ void kill_monst(cCreature& which_m,short who_killed,eMainStatus type) {
|
||||
place_glands(l,which_m.number);
|
||||
|
||||
}
|
||||
if(!in_scen_debug && which_m.summon_time == 0)
|
||||
if(!univ.debug_mode && which_m.summon_time == 0)
|
||||
place_treasure(which_m.cur_loc, which_m.level / 2, which_m.treasure, 0);
|
||||
|
||||
i = which_m.cur_loc.x;
|
||||
@@ -1673,7 +1673,7 @@ void push_things() {
|
||||
|
||||
if(is_out()) // TODO: Make these work outdoors
|
||||
return;
|
||||
if(!belt_present)
|
||||
if(!univ.town.belt_present)
|
||||
return;
|
||||
|
||||
for(i = 0; i < univ.town.monst.size(); i++)
|
||||
@@ -2018,7 +2018,7 @@ void run_special(eSpecCtx which_mode,short which_type,short start_spec,location
|
||||
next_spec = -1;
|
||||
cur_node = get_node(cur_spec,cur_spec_type);
|
||||
|
||||
if(node_step_through) {
|
||||
if(univ.node_step_through) {
|
||||
give_help(68,69);
|
||||
std::string debug = "Step: ";
|
||||
debug += (*cur_node.type).name();
|
||||
@@ -2032,7 +2032,7 @@ void run_special(eSpecCtx which_mode,short which_type,short start_spec,location
|
||||
break;
|
||||
}
|
||||
if(evt.type == sf::Event::KeyPressed && evt.key.code == sf::Keyboard::Escape)
|
||||
node_step_through = false;
|
||||
univ.node_step_through = false;
|
||||
}
|
||||
|
||||
// Convert pointer values to reference values
|
||||
@@ -2063,7 +2063,7 @@ void run_special(eSpecCtx which_mode,short which_type,short start_spec,location
|
||||
}
|
||||
switch(getNodeCategory(cur_node.type)) {
|
||||
case eSpecCat::GENERAL:
|
||||
if(cur_node.type == eSpecType::NONE && in_scen_debug) {
|
||||
if(cur_node.type == eSpecType::NONE && univ.debug_mode) {
|
||||
std::string type("???");
|
||||
switch(cur_spec_type) {
|
||||
case 0: type = "scenario"; break;
|
||||
@@ -2348,7 +2348,7 @@ void general_spec(eSpecCtx which_mode,cSpecial cur_node,short cur_spec_type,
|
||||
}
|
||||
break;
|
||||
case eSpecType::PRINT_NUMS:
|
||||
if(!in_scen_debug) break;
|
||||
if(!univ.debug_mode) break;
|
||||
check_mess = false;
|
||||
get_strs(str1,str2, cur_spec_type,cur_node.m1, cur_node.m2);
|
||||
if(cur_node.m1 >= 0)
|
||||
|
@@ -37,7 +37,7 @@ extern short store_current_pc,current_ground;
|
||||
extern eGameMode store_pre_shop_mode,store_pre_talk_mode;
|
||||
extern std::queue<pending_special_type> special_queue;
|
||||
|
||||
extern bool map_visible,diff_depth_ok;
|
||||
extern bool map_visible;
|
||||
extern sf::RenderWindow mini_map;
|
||||
|
||||
extern location hor_vert_place[14];
|
||||
|
@@ -181,6 +181,7 @@ public:
|
||||
cCurOut out;
|
||||
unsigned char out_maps[100][6][48]; // formerly stored_outdoor_maps_type
|
||||
fs::path file;
|
||||
bool debug_mode, ghost_mode, node_step_through;
|
||||
|
||||
void clear_stored_pcs();
|
||||
void append(legacy::stored_town_maps_type& old);
|
||||
|
@@ -18,7 +18,6 @@ extern cUniverse univ;
|
||||
extern sf::RenderWindow mainPtr;
|
||||
extern fs::path file_in_mem;
|
||||
extern sf::Texture pc_gworld;
|
||||
extern bool diff_depth_ok;
|
||||
|
||||
short which_pc_displayed,store_pc_trait_mode,store_which_to_edit;
|
||||
extern short current_active_pc;
|
||||
|
@@ -40,7 +40,7 @@ extern sf::RenderWindow mainPtr;
|
||||
extern rectangle d_rects[80];
|
||||
extern short d_rect_index[80];
|
||||
|
||||
extern bool diff_depth_ok,current_file_has_maps;
|
||||
extern bool current_file_has_maps;
|
||||
bool choice_active[6];
|
||||
|
||||
extern short which_pc_displayed;
|
||||
|
@@ -42,7 +42,7 @@ std::string scenario_temp_dir_name = "pc_scenario";
|
||||
short current_active_pc = 0;
|
||||
|
||||
/* Mac stuff globals */
|
||||
bool All_Done = false,diff_depth_ok = false;
|
||||
bool All_Done = false;
|
||||
sf::Event event;
|
||||
sf::RenderWindow mainPtr;
|
||||
bool gInBackground = false;
|
||||
|
@@ -30,14 +30,13 @@ bool All_Done = false;
|
||||
sf::Event event;
|
||||
sf::RenderWindow mainPtr;
|
||||
cTown* town = nullptr;
|
||||
bool diff_depth_ok = false,mouse_button_held = false,editing_town = false;
|
||||
bool mouse_button_held = false,editing_town = false;
|
||||
short cur_viewing_mode = 0;
|
||||
short cen_x, cen_y;
|
||||
eScenMode overall_mode = MODE_INTRO_SCREEN;
|
||||
std::shared_ptr<cScrollbar> right_sbar, pal_sbar;
|
||||
short mode_count = 0;
|
||||
cOutdoors* current_terrain;
|
||||
short pixel_depth,old_depth = 8;
|
||||
|
||||
std::string scenario_temp_dir_name = "ed_scenario";
|
||||
bool change_made = false, ae_loading = false;
|
||||
|
Reference in New Issue
Block a user