Nuke several globals; some were unused, others moved to universe

This commit is contained in:
2015-10-06 19:06:46 -04:00
parent bd3aa33807
commit 76168b2071
15 changed files with 64 additions and 82 deletions

View File

@@ -30,14 +30,13 @@ bool All_Done = false;
sf::Event event;
sf::RenderWindow mainPtr;
cTown* town = nullptr;
bool diff_depth_ok = false,mouse_button_held = false,editing_town = false;
bool mouse_button_held = false,editing_town = false;
short cur_viewing_mode = 0;
short cen_x, cen_y;
eScenMode overall_mode = MODE_INTRO_SCREEN;
std::shared_ptr<cScrollbar> right_sbar, pal_sbar;
short mode_count = 0;
cOutdoors* current_terrain;
short pixel_depth,old_depth = 8;
std::string scenario_temp_dir_name = "ed_scenario";
bool change_made = false, ae_loading = false;