Nuke several globals; some were unused, others moved to universe
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@@ -30,14 +30,13 @@ bool All_Done = false;
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sf::Event event;
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sf::RenderWindow mainPtr;
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cTown* town = nullptr;
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bool diff_depth_ok = false,mouse_button_held = false,editing_town = false;
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bool mouse_button_held = false,editing_town = false;
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short cur_viewing_mode = 0;
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short cen_x, cen_y;
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eScenMode overall_mode = MODE_INTRO_SCREEN;
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std::shared_ptr<cScrollbar> right_sbar, pal_sbar;
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short mode_count = 0;
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cOutdoors* current_terrain;
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short pixel_depth,old_depth = 8;
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std::string scenario_temp_dir_name = "ed_scenario";
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bool change_made = false, ae_loading = false;
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