Nuke several globals; some were unused, others moved to universe
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@@ -18,7 +18,6 @@ extern cUniverse univ;
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extern sf::RenderWindow mainPtr;
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extern fs::path file_in_mem;
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extern sf::Texture pc_gworld;
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extern bool diff_depth_ok;
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short which_pc_displayed,store_pc_trait_mode,store_which_to_edit;
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extern short current_active_pc;
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@@ -40,7 +40,7 @@ extern sf::RenderWindow mainPtr;
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extern rectangle d_rects[80];
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extern short d_rect_index[80];
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extern bool diff_depth_ok,current_file_has_maps;
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extern bool current_file_has_maps;
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bool choice_active[6];
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extern short which_pc_displayed;
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@@ -42,7 +42,7 @@ std::string scenario_temp_dir_name = "pc_scenario";
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short current_active_pc = 0;
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/* Mac stuff globals */
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bool All_Done = false,diff_depth_ok = false;
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bool All_Done = false;
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sf::Event event;
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sf::RenderWindow mainPtr;
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bool gInBackground = false;
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