Some style tweaks
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@@ -68,7 +68,7 @@ extern rectangle terrain_buttons_rect;
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extern void set_up_apple_events(int argc, char* argv[]);
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// TODO: these should be members of some global entity instead of being here
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std::unordered_map <std::string, std::shared_ptr <iEventListener>> event_listeners;
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std::unordered_map<std::string, std::shared_ptr <iEventListener>> event_listeners;
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cDrawableManager drawable_mgr;
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//Changed to ISO C specified argument and return type.
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@@ -100,7 +100,7 @@ int main(int argc, char* argv[]) {
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}
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}
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static void init_sbar(std::shared_ptr<cScrollbar>& sbar, std::string const name, rectangle rect, rectangle events_rect, int pgSz) {
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static void init_sbar(std::shared_ptr<cScrollbar>& sbar, const std::string& name, rectangle rect, rectangle events_rect, int pgSz) {
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sbar.reset(new cScrollbar(mainPtr));
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sbar->setBounds(rect);
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sbar->set_wheel_event_rect(events_rect);
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@@ -108,10 +108,10 @@ static void init_sbar(std::shared_ptr<cScrollbar>& sbar, std::string const name,
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sbar->hide();
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drawable_mgr.add_drawable(UI_LAYER_DEFAULT, name, sbar);
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event_listeners[name] = std::dynamic_pointer_cast <iEventListener> (sbar);
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event_listeners[name] = std::dynamic_pointer_cast<iEventListener>(sbar);
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}
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static void init_scrollbars () {
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static void init_scrollbars() {
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right_sbar_rect.top = RIGHT_AREA_UL_Y - 1;
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right_sbar_rect.left = RIGHT_AREA_UL_X + RIGHT_AREA_WIDTH - 1 - 16;
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right_sbar_rect.bottom = RIGHT_AREA_UL_Y + RIGHT_AREA_HEIGHT + 1;
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@@ -128,10 +128,10 @@ static void init_scrollbars () {
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init_sbar(pal_sbar, "pal_sbar", pal_sbar_rect, pal_sbar_event_rect, 16);
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}
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sf::FloatRect compute_viewport(sf::RenderWindow const & mainPtr, float ui_scale) {
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sf::FloatRect compute_viewport(const sf::RenderWindow & mainPtr, float ui_scale) {
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// See compute_viewport() in boe.graphics.cpp
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int const os_specific_y_offset =
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const int os_specific_y_offset =
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#if defined(SFML_SYSTEM_WINDOWS) || defined(SFML_SYSTEM_MAC)
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0;
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#else
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@@ -155,8 +155,8 @@ void init_main_window (sf::RenderWindow & mainPtr, sf::View & mainView) {
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// In particular, the white area on the right side of the main menu needs fixing.
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float ui_scale = get_float_pref("UIScale", 1.0);
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int const width = ui_scale * 584;
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int const height = ui_scale * 420
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const int width = ui_scale * 584;
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const int height = ui_scale * 420
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#ifndef SFML_SYSTEM_WINDOWS
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+ getMenubarHeight()
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#endif
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@@ -238,10 +238,10 @@ void handle_events() {
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}
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}
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void handle_one_event(sf::Event const & event) {
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void handle_one_event(const sf::Event& event) {
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// Check if any of the event listeners want this event.
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for (auto & listener : event_listeners) {
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for (auto& listener : event_listeners) {
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if(listener.second->handle_event(event)) return;
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}
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@@ -626,7 +626,7 @@ void handle_menu_choice(eMenu item_hit) {
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redraw_screen();
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}
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void Mouse_Pressed(sf::Event const & event) {
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void Mouse_Pressed(const sf::Event & event) {
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location mousePos { translate_mouse_coordinates({event.mouseButton.x, event.mouseButton.y}) };
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handle_action(mousePos,event);
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}
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