- Fixed some bugs and inconsistencies in the dialog code
- Started a utility to quickly preview a dialog - Moved the ppats from the individual applications into the Graphics file; reduces redudancy git-svn-id: http://openexile.googlecode.com/svn/trunk@26 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -40,7 +40,7 @@ short monsters_faces[190] = {0,1,2,3,4,5,6,7,8,9,
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extern Point ul;
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extern Rect windRect;
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extern long anim_ticks;
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extern PixPatHandle bg[14];
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extern PixPatHandle bg[];
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extern WindowPtr mainPtr;
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extern short dungeon_font_num,geneva_font_num,overall_mode,town_type,which_combat_type;
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extern Boolean play_sounds,boom_anim_active,cartoon_happening,in_startup_mode;
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