MODE_EDIT_TYPES support monsters and items, with create/delete undo/redo
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@@ -22,6 +22,10 @@ const int TER_RECT_UL_Y = 19;
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const int UI_LAYER_DEFAULT = 1000;
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const int UI_LAYER_MENUBAR = 1200;
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// When editing types, several more rows can fit because the tool palette isn't there
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const int TYPE_ROWS_DRAWING = 16;
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const int TYPE_ROWS_EDITING = 23;
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enum eScenMode {
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MODE_DRAWING = 0,
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MODE_TOGGLE_ROAD = 1,
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