Add a new dialogue mode to recharge items

This is currently useless, as exhausting an item's charges currently deletes it, but it is part of a work in progress
This commit is contained in:
2024-08-29 00:23:53 -04:00
committed by Celtic Minstrel
parent 6965b822dc
commit 753dbbcc59
12 changed files with 38 additions and 10 deletions

View File

@@ -1064,7 +1064,7 @@ static bool check_talk_xtra(cDialog& me, std::stack<node_ref_t>& talk_edit_stack
case eTalkNode::BUY_INFO: case eTalkNode::DEP_ON_TIME: case eTalkNode::DEP_ON_TIME_AND_EVENT: case eTalkNode::REGULAR:
case eTalkNode::END_ALARM: case eTalkNode::END_DIE: case eTalkNode::END_FIGHT: case eTalkNode::END_FORCE:
case eTalkNode::IDENTIFY: case eTalkNode::SELL_ARMOR: case eTalkNode::SELL_ITEMS: case eTalkNode::SELL_WEAPONS:
case eTalkNode::TRAINING: case eTalkNode::JOB_BANK:
case eTalkNode::TRAINING: case eTalkNode::JOB_BANK: case eTalkNode::RECHARGE:
break;
}