Add a new dialogue mode to recharge items
This is currently useless, as exhausting an item's charges currently deletes it, but it is part of a work in progress
This commit is contained in:
@@ -1064,7 +1064,7 @@ static bool check_talk_xtra(cDialog& me, std::stack<node_ref_t>& talk_edit_stack
|
||||
case eTalkNode::BUY_INFO: case eTalkNode::DEP_ON_TIME: case eTalkNode::DEP_ON_TIME_AND_EVENT: case eTalkNode::REGULAR:
|
||||
case eTalkNode::END_ALARM: case eTalkNode::END_DIE: case eTalkNode::END_FIGHT: case eTalkNode::END_FORCE:
|
||||
case eTalkNode::IDENTIFY: case eTalkNode::SELL_ARMOR: case eTalkNode::SELL_ITEMS: case eTalkNode::SELL_WEAPONS:
|
||||
case eTalkNode::TRAINING: case eTalkNode::JOB_BANK:
|
||||
case eTalkNode::TRAINING: case eTalkNode::JOB_BANK: case eTalkNode::RECHARGE:
|
||||
break;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user