Add a new dialogue mode to recharge items
This is currently useless, as exhausting an item's charges currently deletes it, but it is part of a work in progress
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@@ -163,6 +163,8 @@ Inventory Screen. Pressing these buttons does something with the item, such as s
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identify it. When two of these nodes are used in a row, the buttons created by the second
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node replace the buttons created by the first.</p>
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<p><b>Node Type 12 - Recharge </b>The text in Text 1 is the response, and the party can
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recharge all their items. A is the cost to recharge.</p>
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<p><b>Node Type 13 - Sell Weapons</b>The text in Text 1 is the response, and the party can
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sell all their identified weapons.</p>
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<p><b>Node Type 14 - Sell Armor </b>The text in Text 1 is the response, and the party can
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