Several new item abilities and one new monster ability
- Range augment ability for missiles - Seeking ability for missiles (can strike an adjacent space if targeted space lacks a target, including chance of hitting invisible monsters) - Weapon that calls node when attacking with it (works both in range and melee; the cases can be distinguished by the node with IF_CONTEXT) - Armour that calls node when attacked while wearing (works both in range and melee; the cases can be distinguished by the node with IF_CONTEXT) - Monster ability that calls node when monster attacked (works both in range and melee; the cases can be distinguished by the node with IF_CONTEXT) - The above three only apply to non-magical attacks - some things don't trigger it, like spells, monster rays and breath weapons, possible a few others - Armour that protects from all melee damage (including demon/undead, though less) - Armour that decreases chance to be hit (both in range and melee, against non-magical attacks only) - Armour that behaves like to the martyr's shield effect but also has a chance of adding some extra bonus damage - Armour that's more encumbering than advertised (best for cursed items with concealed ability) - Multiple items with the accuracy ability now stack - Fix nephilim not getting their racial bonus to missile weapons - In specials called as part of an attack, the reserved pointer -20 contains the target in a form ready to pass to a SELECT_TARGET node, while -21 and -22 contain the location of the target. This includes the new cases added in this commit plus the monster ability to call a special node on its turn. It does not include specials called in the spell targeting context (to do so would break legacy scenarios), nor specials called after a targeting node. - If a PC is carrying more than their max weight, they gain encumbrance equal to one-tenth of the excess. - Add some missing context cases to IF_CONTEXT node
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@@ -44,6 +44,7 @@ Summon (%5 chance)
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Summon (%20 chance)
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Summon (%50 chance)
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Run global special during turn
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Run global special when hit
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Death triggers global special
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Radiate fire fields
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Radiate ice fields
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@@ -76,7 +77,6 @@ Custom long damage (advanced)
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Missile
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Damaging
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Status effect
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@@ -178,7 +178,7 @@ Chance of using
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Special to Call
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Special to Call
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