editing outdoor terrain: prompt to jump to next sections
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@@ -8,6 +8,7 @@ void flash_rect(rectangle to_flash);
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void swap_terrain();
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void set_new_terrain(ter_num_t selected_terrain);
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void handle_keystroke(sf::Event event);
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void handle_editor_screen_shift(int dx, int dy);
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void handle_scroll(const sf::Event& event);
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void get_wandering_monst();
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void get_town_info();
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