add scenario launch menu item (does nothing for now)
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@@ -86,6 +86,7 @@ BEGIN
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END
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POPUP "&Scenario"
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BEGIN
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MENUITEM "Launch Scenario Here", IDM_SCEN_LAUNCH
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MENUITEM "&Create New Town", IDM_SCEN_NEW_TOWN
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MENUITEM "Resize Outdoors", IDM_SCEN_RESIZE_OUTDOORS
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MENUITEM SEPARATOR
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@@ -341,6 +341,14 @@
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<object class="NSMenu" key="NSSubmenu" id="399390342">
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<string key="NSTitle">Scenario</string>
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<array class="NSMutableArray" key="NSMenuItems">
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<object class="NSMenuItem" id="142725491">
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<reference key="NSMenu" ref="399390342"/>
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<string key="NSTitle">Launch Scenario Here</string>
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<string key="NSKeyEquiv"/>
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<int key="NSMnemonicLoc">2147483647</int>
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<reference key="NSOnImage" ref="229763992"/>
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<reference key="NSMixedImage" ref="909111550"/>
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</object>
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<object class="NSMenuItem" id="142725490">
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<reference key="NSMenu" ref="399390342"/>
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<string key="NSTitle">Create New Town</string>
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@@ -72,6 +72,7 @@
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#define IDM_SCEN_RESIZE_OUTDOORS 167
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#define IDM_SCEN_ADV_IMPORT_OUT 168
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#define IDM_GRAYED_LABEL 169
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#define IDM_SCEN_LAUNCH 170
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// Next default values for new objects
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//
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@@ -80,6 +81,6 @@
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#define _APS_NEXT_RESOURCE_VALUE 103
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#define _APS_NEXT_COMMAND_VALUE 40014
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#define _APS_NEXT_CONTROL_VALUE 1001
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#define _APS_NEXT_SYMED_VALUE 170
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#define _APS_NEXT_SYMED_VALUE 171
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#endif
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#endif
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@@ -74,6 +74,7 @@ void OpenBoESceneditMenu::add_persistent_menu_items(tgui::MenuBar::Ptr& menubar)
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// { { "Scenario", "Advanced", "Scenario Specials Dump" }, eMenu::NONE },
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// { { "Scenario", "Advanced", "Scenario Object Data Dump" }, eMenu::NONE },
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{ { "Scenario", "Launch Scenario Here" }, eMenu::LAUNCH },
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{ { "Scenario", "Create New Town" }, eMenu::TOWN_CREATE },
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{ { "Scenario", "Resize Outdoors" }, eMenu::OUT_RESIZE },
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{ { "Scenario", "Scenario Details" }, eMenu::SCEN_DETAILS },
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@@ -19,7 +19,7 @@ enum class eMenu {
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EDIT_UNDO, EDIT_REDO, EDIT_CUT, EDIT_COPY, EDIT_PASTE, EDIT_DELETE, EDIT_SELECT_ALL,
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HELP_TOC, HELP_START, HELP_TEST, HELP_DIST, HELP_CONTEST,
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// Scenario menu
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TOWN_CREATE, OUT_RESIZE, SCEN_DETAILS, SCEN_INTRO, TOWN_START,
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LAUNCH, TOWN_CREATE, OUT_RESIZE, SCEN_DETAILS, SCEN_INTRO, TOWN_START,
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SCEN_SPECIALS, SCEN_TEXT, SCEN_JOURNALS, TOWN_IMPORT, OUT_IMPORT,
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SCEN_SAVE_ITEM_RECTS,
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TOWN_VARYING, SCEN_TIMERS, SCEN_ITEM_SHORTCUTS, TOWN_DELETE,
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@@ -56,7 +56,7 @@ void init_menubar() {
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eMenu::EDIT_CUT, eMenu::EDIT_COPY, eMenu::EDIT_PASTE, eMenu::EDIT_DELETE, eMenu::EDIT_SELECT_ALL,
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};
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static const eMenu scen_choices[] = {
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eMenu::TOWN_CREATE, eMenu::OUT_RESIZE, eMenu::NONE,
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eMenu::LAUNCH, eMenu::TOWN_CREATE, eMenu::OUT_RESIZE, eMenu::NONE,
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eMenu::SCEN_DETAILS, eMenu::SCEN_INTRO, eMenu::SCEN_SHEETS, eMenu::SCEN_PICS, eMenu::SCEN_SNDS, eMenu::NONE, eMenu::NONE,
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eMenu::SCEN_SPECIALS, eMenu::SCEN_TEXT, eMenu::SCEN_JOURNALS, eMenu::TOWN_IMPORT, eMenu::OUT_IMPORT, eMenu::SCEN_SAVE_ITEM_RECTS,
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eMenu::TOWN_VARYING, eMenu::SCEN_TIMERS, eMenu::SCEN_ITEM_SHORTCUTS,
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@@ -76,7 +76,7 @@ void init_menubar() {
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eMenu::EDIT_CUT, eMenu::EDIT_COPY, eMenu::EDIT_PASTE, eMenu::EDIT_DELETE, eMenu::EDIT_SELECT_ALL,
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};
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static const eMenu scen_choices[] = {
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eMenu::TOWN_CREATE, eMenu::OUT_RESIZE, eMenu::NONE,
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eMenu::LAUNCH, eMenu::TOWN_CREATE, eMenu::OUT_RESIZE, eMenu::NONE,
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eMenu::SCEN_DETAILS, eMenu::SCEN_INTRO, eMenu::SCEN_SHEETS, eMenu::SCEN_PICS, eMenu::SCEN_SNDS, eMenu::NONE, eMenu::NONE,
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eMenu::SCEN_SPECIALS, eMenu::SCEN_TEXT, eMenu::SCEN_JOURNALS, eMenu::TOWN_IMPORT, eMenu::OUT_IMPORT, eMenu::SCEN_SAVE_ITEM_RECTS,
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eMenu::TOWN_VARYING, eMenu::SCEN_TIMERS, eMenu::SCEN_ITEM_SHORTCUTS,
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