Properly adjust terrain graphics in special nodes when porting

This also fixes two instances of unadjusted graphics in the scenarios
This commit is contained in:
2017-02-10 10:24:32 -05:00
parent 58ec38926e
commit 7392943e3d
3 changed files with 26 additions and 2 deletions

View File

@@ -120,7 +120,7 @@
@lever = 17
sdf -1, -1
msg 35, -1, -1
pic 213, 1
pic 214, 1
ex1 -1, 18, -1
ex2 -1, -1, -1
goto -1

View File

@@ -225,7 +225,7 @@
@once-dlog = 32
sdf 1, 9
msg 27, -1, 1
pic 252, 1
pic 208, 1
ex1 -1, -1, -1
ex2 -1, -1, -1
goto -1

View File

@@ -201,6 +201,30 @@ void cSpecial::import_legacy(legacy::special_node_type& old){
pictype = PIC_TER;
m3 = m2;
m2 = -1;
switch(pic) {
case 247: pic = 210; break;
case 248: pic = 211; break;
case 249: pic = 212; break;
case 250: pic = 213; break;
case 202: pic = 0; break;
case 203: pic = 2; break;
case 204: pic = 32; break;
case 207: pic = 0; break;
case 208: pic = 123; break;
case 209: pic = 210; break;
case 210: pic = 163; break;
case 211: pic = 2; break;
case 212: pic = 32; break;
case 218: case 219: case 220: case 221:
case 222: case 223: case 224: case 225:
case 215: pic = 216; break;
case 233: pic = 137; break;
case 213: pic = 214; break;
case 214: pic = 215; break;
case 246: pic = 209; break;
case 251: pic = 207; break;
case 252: pic = 208; break;
}
if(old.type == 56) type = eSpecType::ONCE_DIALOG;
else if(old.type == 59) type = eSpecType::ONCE_GIVE_ITEM_DIALOG;
else type = eSpecType::TOWN_LEVER;