Change town locations variable name to better reflect its use

This commit is contained in:
2015-02-06 14:55:37 -05:00
parent 7f6992da56
commit 7307fee425
6 changed files with 35 additions and 35 deletions

View File

@@ -797,9 +797,9 @@ static map_data buildOutMapData(location which) {
if(sector.special_locs[i].spec >= 0)
terrain.addFeature(sector.special_locs[i].x, sector.special_locs[i].y, eMapFeature::SPECIAL_NODE, sector.special_locs[i].spec);
}
for(size_t i = 0; i < sector.exit_locs.size(); i++) {
if(sector.exit_locs[i].spec >= 0)
terrain.addFeature(sector.exit_locs[i].x, sector.exit_locs[i].y, eMapFeature::TOWN, sector.exit_locs[i].spec);
for(size_t i = 0; i < sector.city_locs.size(); i++) {
if(sector.city_locs[i].spec >= 0)
terrain.addFeature(sector.city_locs[i].x, sector.city_locs[i].y, eMapFeature::TOWN, sector.city_locs[i].spec);
}
for(size_t i = 0; i < sector.sign_locs.size(); i++) {
if(!sector.sign_locs[i].text.empty())