Game modes cleanup
- Fix some cases where modes were still referenced by number - Replace most cases of mode range-comparison with is_out(), is_town(), and/or is_combat() There could be some minor errors in the replacements.
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@@ -283,17 +283,16 @@ void handle_one_event(const sf::Event& event) {
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All_Done = true;
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break;
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}
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if(overall_mode > MODE_TOWN){
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std::string choice = cChoiceDlog("quit-confirm-nosave", {"quit", "cancel"}).show();
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if(choice == "cancel")
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break;
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}
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else {
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if(overall_mode == MODE_TOWN || overall_mode == MODE_OUTDOORS){
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std::string choice = cChoiceDlog("quit-confirm-save", {"save", "quit", "cancel"}).show();
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if(choice == "cancel")
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break;
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if(choice == "save")
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save_party(univ.file, univ);
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} else {
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std::string choice = cChoiceDlog("quit-confirm-nosave", {"quit", "cancel"}).show();
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if(choice == "cancel")
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break;
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}
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All_Done = true;
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default:
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@@ -459,12 +458,7 @@ void handle_menu_choice(eMenu item_hit) {
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All_Done = true;
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break;
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}
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if(overall_mode > MODE_TOWN) {
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std::string choice = cChoiceDlog("quit-confirm-nosave",{"quit","cancel"}).show();
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if(choice == "cancel")
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return;
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}
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else {
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if(overall_mode == MODE_TOWN || overall_mode == MODE_OUTDOORS) {
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std::string choice = cChoiceDlog("quit-confirm-save",{"quit","save","cancel"}).show();
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if(choice == "cancel")
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break;
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@@ -475,6 +469,10 @@ void handle_menu_choice(eMenu item_hit) {
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}
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save_party(univ.file, univ);
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}
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} else {
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std::string choice = cChoiceDlog("quit-confirm-nosave",{"quit","cancel"}).show();
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if(choice == "cancel")
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return;
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}
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All_Done = true;
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break;
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@@ -697,11 +695,11 @@ void move_sound(ter_num_t ter,short step){
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on_swamp = true;
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} else on_swamp = false;
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if(!monsters_going && (overall_mode < MODE_COMBAT) && (univ.party.in_boat >= 0)) {
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if(!monsters_going && !is_combat() && (univ.party.in_boat >= 0)) {
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if(spec == eTerSpec::TOWN_ENTRANCE)
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return;
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play_sound(48); //play boat sound
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} else if(!monsters_going && (overall_mode < MODE_COMBAT) && (univ.party.in_horse >= 0)) {
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} else if(!monsters_going && !is_combat() && (univ.party.in_horse >= 0)) {
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play_sound(85); //so play horse sound
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} else switch(univ.scenario.ter_types[ter].step_sound){
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case eStepSnd::SQUISH:
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