Expand on text field keyboard shortcuts
- Clipboard support - Text will now wrap when a word is longer than the width of the destination rect (doesn't just apply to text fields, but is most relevant there) - Edit menu stub added in scenario editor code - Rich text keys (eg cut, copy, paste, select all) are no longer processed by the dialog itself; only the text field processes them; this just means that if they were set as button equivalents they would no longer work (you'd have to set the raw equivalent instead, eg ctrl+C instead of copy). - Text fields now rely on SFML's TextEntered event for actual input - the practical result of this is that your keyboard layout is honoured (though non-ASCII characters just display as boxes). - In a similar vein, shift is not auto-applied to the input keys, so you'd have to set shift+2 instead of @ as the key equivalent (this actually fixes some stuff, such as in the spellcasting dialog, since I was already setting shift+2 instead of @).
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@@ -169,6 +169,7 @@ void update_item_menu() {
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void handle_apple_menu(int item_hit);
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void handle_file_menu(int item_hit);
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void handle_edit_menu(int item_hit);
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void handle_scenario_menu(int item_hit);
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void handle_town_menu(int item_hit);
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void handle_outdoor_menu(int item_hit);
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@@ -186,8 +187,11 @@ void handle_monst_menu(int item_hit);
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}
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// TODO: Implement edit menu (much work to be done here!)
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// TODO: Fix edit menu being disabled while a modal dialog is onscreen.
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// This means setting autoenable to false for the Edit menu and finding a
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// way to make the menuitems work instead of just doing nothing.
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-(void) editMenu:(id) sender {
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(void) sender; // Suppress "unused parameter" warning
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handle_edit_menu([[sender representedObject] intValue]);
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}
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-(void) scenMenu:(id) sender {
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