removing unused variables
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@@ -34,7 +34,7 @@ void start_town_mode(short which_town, short entry_dir)
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char message[60];
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short j,k,town_number;
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short at_which_save_slot,former_town;
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short former_town;
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location loc;
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unsigned char temp;
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Boolean monsters_loaded = false, town_toast = false;
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@@ -110,8 +110,6 @@ void start_town_mode(short which_town, short entry_dir)
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c_town.monst.which_town = town_number;
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c_town.monst.friendly = 0;
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at_which_save_slot = party.at_which_save_slot;
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for (i = 0; i < 4; i++)
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if (town_number == party.creature_save[i].which_town) {
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c_town.monst = party.creature_save[i];
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@@ -1022,7 +1020,7 @@ void erase_specials()
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void erase_out_specials()
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{
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short i,j,k,l,m,out_num;
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short i,j,k,l,m;
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special_node_type sn;
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short sd1,sd2;
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@@ -1062,7 +1060,6 @@ void erase_out_specials()
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for (k = 0; k < 18; k++)
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//GK if (outdoors[i][j].special_id[k] >= 0)
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{
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out_num = scenario.out_width * (party.outdoor_corner.y + j) + party.outdoor_corner.x + i;
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sn = outdoors[i][j].specials[outdoors[i][j].special_id[k]];
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sd1 = sn.sd1; sd2 = sn.sd2;
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