removing unused variables

This commit is contained in:
Sylae Corell
2014-07-30 12:08:10 -06:00
parent f839ef7d7a
commit 728395caa7
7 changed files with 17 additions and 31 deletions

View File

@@ -34,7 +34,7 @@ void start_town_mode(short which_town, short entry_dir)
char message[60];
short j,k,town_number;
short at_which_save_slot,former_town;
short former_town;
location loc;
unsigned char temp;
Boolean monsters_loaded = false, town_toast = false;
@@ -110,8 +110,6 @@ void start_town_mode(short which_town, short entry_dir)
c_town.monst.which_town = town_number;
c_town.monst.friendly = 0;
at_which_save_slot = party.at_which_save_slot;
for (i = 0; i < 4; i++)
if (town_number == party.creature_save[i].which_town) {
c_town.monst = party.creature_save[i];
@@ -1022,7 +1020,7 @@ void erase_specials()
void erase_out_specials()
{
short i,j,k,l,m,out_num;
short i,j,k,l,m;
special_node_type sn;
short sd1,sd2;
@@ -1062,7 +1060,6 @@ void erase_out_specials()
for (k = 0; k < 18; k++)
//GK if (outdoors[i][j].special_id[k] >= 0)
{
out_num = scenario.out_width * (party.outdoor_corner.y + j) + party.outdoor_corner.x + i;
sn = outdoors[i][j].specials[outdoors[i][j].special_id[k]];
sd1 = sn.sd1; sd2 = sn.sd2;