removing unused variables
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@@ -1574,7 +1574,7 @@ void do_priest_spell(short pc_num,short spell_num)
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//priest spells : 100 + spell number
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void cast_town_spell(location where)
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{
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short adjust,r1,targ,store;
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short adjust,r1,targ;
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location loc;
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unsigned char ter;
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@@ -1697,7 +1697,6 @@ void cast_town_spell(location where)
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update_explored(c_town.p_loc);
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}
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else {
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store = get_ran(1,0,1);
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play_sound(41);
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add_string_to_buf(" Didn't work. ");
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}
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