- Added simpletypes.h header to hold the enums and typedefs related to the main class headers
- Made boom drawing take from the new boom gworld rather than from the field gworld - Added enum for monster abilities (will be used for both of a monster's abilities, but isn't used yet) - Added supporting member functions for the new abilities (not used yet): get ability name and has ability - Added SDF pointer storage to the party structure together with supporting member functions (not used yet) - Deleted the "reserved" fields res1, res2, res3 in the monster struct git-svn-id: http://openexile.googlecode.com/svn/trunk@87 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -8,15 +8,7 @@
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*
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*/
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typedef unsigned short str_num_t;
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//class sbyte {
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// signed char c;
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//public:
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// operator int() {return c;}
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// sbyte(signed char k) : c(k) {}
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//}
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#include "simpletypes.h"
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#include "location.h"
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#include "terrain.h"
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#include "vehicle.h"
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