- Added simpletypes.h header to hold the enums and typedefs related to the main class headers
- Made boom drawing take from the new boom gworld rather than from the field gworld - Added enum for monster abilities (will be used for both of a monster's abilities, but isn't used yet) - Added supporting member functions for the new abilities (not used yet): get ability name and has ability - Added SDF pointer storage to the party structure together with supporting member functions (not used yet) - Deleted the "reserved" fields res1, res2, res3 in the monster struct git-svn-id: http://openexile.googlecode.com/svn/trunk@87 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -14,49 +14,6 @@
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namespace legacy { struct pc_record_type; };
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/* adven[i].skills */ //complete
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enum eSkill {
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SKILL_STRENGTH = 0,
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SKILL_DEXTERITY = 1,
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SKILL_INTELLIGENCE = 2,
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SKILL_EDGED_WEAPONS = 3,
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SKILL_BASHING_WEAPONS = 4,
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SKILL_POLE_WEAPONS = 5,
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SKILL_THROWN_MISSILES = 6,
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SKILL_ARCHERY = 7,
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SKILL_DEFENSE = 8,
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SKILL_MAGE_SPELLS = 9,
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SKILL_PRIEST_SPELLS = 10,
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SKILL_MAGE_LORE = 11,
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SKILL_ALCHEMY = 12,
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SKILL_ITEM_LORE = 13,
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SKILL_DISARM_TRAPS = 14,
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SKILL_LOCKPICKING = 15,
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SKILL_ASSASSINATION = 16,
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SKILL_POISON = 17,
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SKILL_LUCK = 18,
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};
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/* adven[i].traits */ //complete
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enum eTrait {
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TRAIT_TOUGHNESS = 0,
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TRAIT_MAGICALLY_APT = 1,
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TRAIT_AMBIDEXTROUS = 2,
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TRAIT_NIMBLE = 3,
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TRAIT_CAVE_LORE = 4,
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TRAIT_WOODSMAN = 5,
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TRAIT_GOOD_CONST = 6,
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TRAIT_HIGHLY_ALERT = 7,
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TRAIT_STRENGTH = 8,
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TRAIT_RECUPERATION = 9,
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TRAIT_SLUGGISH = 10,
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TRAIT_MAGICALLY_INEPT = 11,
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TRAIT_FRAIL = 12,
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TRAIT_CHRONIC_DISEASE = 13,
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TRAIT_BAD_BACK = 14,
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TRAIT_PACIFIST = 15,
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};
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enum eMainStatus {
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MAIN_STATUS_ABSENT = 0, // absent, empty slot
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MAIN_STATUS_ALIVE = 1,
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