- Added simpletypes.h header to hold the enums and typedefs related to the main class headers
- Made boom drawing take from the new boom gworld rather than from the field gworld - Added enum for monster abilities (will be used for both of a monster's abilities, but isn't used yet) - Added supporting member functions for the new abilities (not used yet): get ability name and has ability - Added SDF pointer storage to the party structure together with supporting member functions (not used yet) - Deleted the "reserved" fields res1, res2, res3 in the monster struct git-svn-id: http://openexile.googlecode.com/svn/trunk@87 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -464,3 +464,22 @@ cPlayer& cParty::operator[](unsigned short n){
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if(n >= 6) throw std::out_of_range("Attempt to access a player that doesn't exist.");
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return adven[n];
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}
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void cParty::set_ptr(short p, unsigned short sdfx, unsigned short sdfy){ // This function is not used for setting the reserved pointers
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if(p >= -199 && p <= -100){ // must be a mutable pointer
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if(sdfx >= 300) throw std::range_error("SDF x-coordinate out of range (0..299)");
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if(sdfy >= 50) throw std::range_error("SDF y-coordinate out of range (0..49)");
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pointers[p] = std::make_pair(sdfx,sdfy);
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}
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else throw std::range_error("Pointer out of range (-199 to -100)");
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}
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void cParty::force_ptr(short p, unsigned short sdfx, unsigned short sdfy){
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pointers[p] = std::make_pair(sdfx,sdfy);
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}
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unsigned char cParty::get_ptr(short p){
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ptrIter iter = pointers.find(p);
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if(iter == pointers.end()) return 0;
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return stuff_done[iter->second.first][iter->second.second];
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}
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