- Added simpletypes.h header to hold the enums and typedefs related to the main class headers
- Made boom drawing take from the new boom gworld rather than from the field gworld - Added enum for monster abilities (will be used for both of a monster's abilities, but isn't used yet) - Added supporting member functions for the new abilities (not used yet): get ability name and has ability - Added SDF pointer storage to the party structure together with supporting member functions (not used yet) - Deleted the "reserved" fields res1, res2, res3 in the monster struct git-svn-id: http://openexile.googlecode.com/svn/trunk@87 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -86,18 +86,6 @@ enum eGameMode {
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MODE_RESTING = 50,
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};
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///* adven[i].main_status */ //complete
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//#define MAIN_STATUS_ABSENT 0 // absent, empty slot
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//#define MAIN_STATUS_ALIVE 1
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//#define MAIN_STATUS_DEAD 2
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//#define MAIN_STATUS_DUST 3
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//#define MAIN_STATUS_STONE 4
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//#define MAIN_STATUS_FLED 5
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//#define MAIN_STATUS_SURFACE 6 // fled to surface?
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//#define MAIN_STATUS_WON 7
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///* main status modifiers */
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//#define MAIN_STATUS_SPLIT 10 // split from party
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// Directions!
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enum eDirection {
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DIR_N = 0,
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@@ -119,49 +107,6 @@ inline eDirection& operator++ (eDirection& me,int){
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else return me = (eDirection) (1 + (int) me);
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}
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/* damage type*/
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/* used as parameter to some functions */
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enum eDamageType {
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DAMAGE_WEAPON = 0,
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DAMAGE_FIRE = 1,
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DAMAGE_POISON = 2,
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DAMAGE_MAGIC = 3,
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DAMAGE_UNBLOCKABLE = 4, //from the source files - the display is the same as the magic one (damage_monst in SPECIALS.cpp)
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DAMAGE_COLD = 5,
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DAMAGE_UNDEAD = 6, //from the source files - the display is the same as the weapon one
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DAMAGE_DEMON = 7, //from the source files - the display is the same as the weapon one
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// 8 and 9 aren't defined : doesn't print any damage. According to the source files the 9 is DAMAGE_MARKED though. Wrong ?
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DAMAGE_MARKED = 10, // usage: DAMAGE_MARKED + damage_type
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DAMAGE_WEAPON_MARKED = 10,
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DAMAGE_FIRE_MARKED = 11,
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DAMAGE_POISON_MARKED = 12,
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DAMAGE_MAGIC_MARKED = 13,
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DAMAGE_UNBLOCKABLE_MARKED = 14,
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DAMAGE_COLD_MARKED = 15,
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DAMAGE_UNDEAD_MARKED = 16,
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DAMAGE_DEMON_MARKED = 17,
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DAMAGE_NO_PRINT = 30, // usage: DAMAGE_NO_PRINT + damage_type
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DAMAGE_WEAPON_NO_PRINT = 30,
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DAMAGE_FIRE_NO_PRINT = 31,
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DAMAGE_POISON_NO_PRINT = 32,
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DAMAGE_MAGIC_NO_PRINT = 33,
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DAMAGE_UNBLOCKABLE_NO_PRINT = 34,
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DAMAGE_COLD_NO_PRINT = 35,
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DAMAGE_UNDEAD_NO_PRINT = 36,
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DAMAGE_DEMON_NO_PRINT = 37,
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// What about both NO_PRINT and MARKED?
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};
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inline void operator -= (eDamageType& cur, eDamageType othr){
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if((othr == DAMAGE_MARKED && cur >= DAMAGE_MARKED && cur < DAMAGE_NO_PRINT) ||
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(othr == DAMAGE_NO_PRINT && cur >= DAMAGE_NO_PRINT))
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cur = (eDamageType) ((int)cur - (int)othr);
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}
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inline void operator += (eDamageType& cur, eDamageType othr){
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if((othr == DAMAGE_MARKED || othr == DAMAGE_NO_PRINT) && cur < DAMAGE_MARKED)
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cur = (eDamageType) ((int)cur + (int)othr);
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}
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//inline eDamageType operator + (eDamageType lhs, eDamageType rhs){
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// if(lhs == DAMAGE_MARKED || lhs == DAMAGE_NO_PRINT){
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// if(rhs != DAMAGE_MARKED && rhs != DAMAGE_NO_PRINT)
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