- Added simpletypes.h header to hold the enums and typedefs related to the main class headers
- Made boom drawing take from the new boom gworld rather than from the field gworld - Added enum for monster abilities (will be used for both of a monster's abilities, but isn't used yet) - Added supporting member functions for the new abilities (not used yet): get ability name and has ability - Added SDF pointer storage to the party structure together with supporting member functions (not used yet) - Deleted the "reserved" fields res1, res2, res3 in the monster struct git-svn-id: http://openexile.googlecode.com/svn/trunk@87 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -713,9 +713,6 @@ cMonster return_monster_template(m_num_t store) {
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monst.default_attitude = 0;
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monst.summon_type = 0;
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monst.default_facial_pic = 0;
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monst.res1 = 0;
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monst.res2 = 0;
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monst.res3 = 0;
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monst.immunities = 0;
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if (m_magic_r[m_num] == 1)
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