- Added simpletypes.h header to hold the enums and typedefs related to the main class headers

- Made boom drawing take from the new boom gworld rather than from the field gworld
- Added enum for monster abilities (will be used for both of a monster's abilities, but isn't used yet)
- Added supporting member functions for the new abilities (not used yet): get ability name and has ability
- Added SDF pointer storage to the party structure together with supporting member functions (not used yet)
- Deleted the "reserved" fields res1, res2, res3 in the monster struct

git-svn-id: http://openexile.googlecode.com/svn/trunk@87 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-06-01 15:38:23 +00:00
parent 48210becd9
commit 715aab7a3c
18 changed files with 838 additions and 464 deletions

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@@ -713,9 +713,6 @@ cMonster return_monster_template(m_num_t store) {
monst.default_attitude = 0;
monst.summon_type = 0;
monst.default_facial_pic = 0;
monst.res1 = 0;
monst.res2 = 0;
monst.res3 = 0;
monst.immunities = 0;
if (m_magic_r[m_num] == 1)