- Fixed bug with damaging terrain – it would print all messages instead of the one specific to the requested damage type.
- The trim and walkway are partially functional. That is, it correctly detects when to round off walls and walkways. It draws them incorrectly though. git-svn-id: http://openexile.googlecode.com/svn/trunk@61 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -863,8 +863,8 @@ bool is_ground(unsigned short ter_type)
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return false;
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if(scenario.ter_types[ter_type].block_horse)
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return false;
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if(scenario.ter_types[ter_type].trim_type == TRIM_WALKWAY)
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return false;
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// if(scenario.ter_types[ter_type].trim_type == TRIM_WALKWAY)
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// return false;
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return true;
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// short pic;
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//
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