- Fixed bug with damaging terrain – it would print all messages instead of the one specific to the requested damage type.

- The trim and walkway are partially functional. That is, it correctly detects when to round off walls and walkways. It draws them incorrectly though.

git-svn-id: http://openexile.googlecode.com/svn/trunk@61 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-20 13:50:19 +00:00
parent bf1487114a
commit 70c7895480
5 changed files with 68 additions and 49 deletions

View File

@@ -863,8 +863,8 @@ bool is_ground(unsigned short ter_type)
return false;
if(scenario.ter_types[ter_type].block_horse)
return false;
if(scenario.ter_types[ter_type].trim_type == TRIM_WALKWAY)
return false;
// if(scenario.ter_types[ter_type].trim_type == TRIM_WALKWAY)
// return false;
return true;
// short pic;
//