Fix open game dialog not allowing valid save files to be selected

This commit is contained in:
2014-04-16 17:50:41 -04:00
parent eb2e8f3536
commit 6fef467caa

View File

@@ -167,25 +167,25 @@ extern sf::RenderWindow mainPtr;
void init_fileio(){
dlg_get_scen = [NSOpenPanel openPanel];
[dlg_get_scen setAllowedFileTypes: [NSArray arrayWithObjects: @"com.spidweb.bladesofexile.scenario", nil]];
[dlg_get_scen setAllowedFileTypes: [NSArray arrayWithObjects: @"com.spidweb.bladesofexile.scenario", @"exs", @"boes", nil]];
[dlg_get_scen setMessage: @"Select a scenario to edit:"];
[dlg_get_scen setTitle: @"Load Scenario"];
[dlg_get_scen retain];
dlg_get_game = [NSOpenPanel openPanel];
[dlg_get_game setAllowedFileTypes: [NSArray arrayWithObjects: @"com.spidweb.bladesofexile.savegame", @"com.spidweb.bladesofexile.oldmacsave", @"com.spidweb.bladesofexile.oldwinsave", nil]];
[dlg_get_game setAllowedFileTypes: [NSArray arrayWithObjects: @"com.spidweb.bladesofexile.savegame", @"com.spidweb.bladesofexile.oldmacsave", @"com.spidweb.bladesofexile.oldwinsave", @"exg", @"boe", @"SAV", @"mac", nil]];
[dlg_get_game setMessage: @"Select a saved game to resume:"];
[dlg_get_game setTitle: @"Load Game"];
[dlg_get_game retain];
dlg_put_scen = [NSSavePanel savePanel];
[dlg_put_scen setAllowedFileTypes: [NSArray arrayWithObjects: @"com.spidweb.bladesofexile.scenario", nil]];
[dlg_put_scen setAllowedFileTypes: [NSArray arrayWithObjects: @"com.spidweb.bladesofexile.scenario", @"boes", nil]];
[dlg_put_scen setMessage: @"Select a location to save the scenario:"];
[dlg_put_scen setTitle: @"Save Scenario"];
[dlg_put_scen retain];
dlg_put_game = [NSSavePanel savePanel];
[dlg_put_game setAllowedFileTypes: [NSArray arrayWithObjects: @"com.spidweb.bladesofexile.savegame", nil]];
[dlg_put_game setAllowedFileTypes: [NSArray arrayWithObjects: @"com.spidweb.bladesofexile.savegame", @"exg", nil]];
[dlg_put_game setMessage: @"Select a location to save your game:"];
[dlg_put_game setTitle: @"Save Game"];
[dlg_put_game retain];