Fix open game dialog not allowing valid save files to be selected
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@@ -167,25 +167,25 @@ extern sf::RenderWindow mainPtr;
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void init_fileio(){
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void init_fileio(){
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dlg_get_scen = [NSOpenPanel openPanel];
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dlg_get_scen = [NSOpenPanel openPanel];
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[dlg_get_scen setAllowedFileTypes: [NSArray arrayWithObjects: @"com.spidweb.bladesofexile.scenario", nil]];
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[dlg_get_scen setAllowedFileTypes: [NSArray arrayWithObjects: @"com.spidweb.bladesofexile.scenario", @"exs", @"boes", nil]];
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[dlg_get_scen setMessage: @"Select a scenario to edit:"];
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[dlg_get_scen setMessage: @"Select a scenario to edit:"];
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[dlg_get_scen setTitle: @"Load Scenario"];
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[dlg_get_scen setTitle: @"Load Scenario"];
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[dlg_get_scen retain];
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[dlg_get_scen retain];
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dlg_get_game = [NSOpenPanel openPanel];
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dlg_get_game = [NSOpenPanel openPanel];
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[dlg_get_game setAllowedFileTypes: [NSArray arrayWithObjects: @"com.spidweb.bladesofexile.savegame", @"com.spidweb.bladesofexile.oldmacsave", @"com.spidweb.bladesofexile.oldwinsave", nil]];
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[dlg_get_game setAllowedFileTypes: [NSArray arrayWithObjects: @"com.spidweb.bladesofexile.savegame", @"com.spidweb.bladesofexile.oldmacsave", @"com.spidweb.bladesofexile.oldwinsave", @"exg", @"boe", @"SAV", @"mac", nil]];
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[dlg_get_game setMessage: @"Select a saved game to resume:"];
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[dlg_get_game setMessage: @"Select a saved game to resume:"];
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[dlg_get_game setTitle: @"Load Game"];
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[dlg_get_game setTitle: @"Load Game"];
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[dlg_get_game retain];
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[dlg_get_game retain];
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dlg_put_scen = [NSSavePanel savePanel];
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dlg_put_scen = [NSSavePanel savePanel];
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[dlg_put_scen setAllowedFileTypes: [NSArray arrayWithObjects: @"com.spidweb.bladesofexile.scenario", nil]];
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[dlg_put_scen setAllowedFileTypes: [NSArray arrayWithObjects: @"com.spidweb.bladesofexile.scenario", @"boes", nil]];
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[dlg_put_scen setMessage: @"Select a location to save the scenario:"];
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[dlg_put_scen setMessage: @"Select a location to save the scenario:"];
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[dlg_put_scen setTitle: @"Save Scenario"];
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[dlg_put_scen setTitle: @"Save Scenario"];
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[dlg_put_scen retain];
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[dlg_put_scen retain];
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dlg_put_game = [NSSavePanel savePanel];
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dlg_put_game = [NSSavePanel savePanel];
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[dlg_put_game setAllowedFileTypes: [NSArray arrayWithObjects: @"com.spidweb.bladesofexile.savegame", nil]];
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[dlg_put_game setAllowedFileTypes: [NSArray arrayWithObjects: @"com.spidweb.bladesofexile.savegame", @"exg", nil]];
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[dlg_put_game setMessage: @"Select a location to save your game:"];
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[dlg_put_game setMessage: @"Select a location to save your game:"];
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[dlg_put_game setTitle: @"Save Game"];
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[dlg_put_game setTitle: @"Save Game"];
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[dlg_put_game retain];
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[dlg_put_game retain];
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