Add pickers to a bunch of dialogue nodes that didn't have them.
This also includes something similar to the special node button dictionary for dialogue nodes.
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@@ -156,7 +156,7 @@ enum class eSpecPicker {
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FIELD, DAMAGE_TYPE, EXPLOSION,
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STATUS, STATUS_PARTY,
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SDF, LOCATION, RECTANGLE, TOGGLE,
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EVENT, ITEM_CLASS,
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EVENT, ITEM_CLASS, QUEST,
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POINTER,
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};
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