A try at standardizing filenames' case in the Classic BoE branch (Win32), as described in the Issue 25.

(Character Editor)

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@152 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
Chokboyz
2010-07-12 04:04:39 +00:00
parent 4aef873372
commit 6da7cc0da5
39 changed files with 7142 additions and 46 deletions

View File

@@ -29,27 +29,18 @@ SupportXPThemes=0
CompilerSet=0
CompilerSettings=0000000000000000000000
[Unit1]
FileName=BLADPCED.CPP
CompileCpp=1
[Unit2]
FileName=bladpced.cpp
Folder=Blades of Exile Character Editor
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit2]
FileName=BLADPCED.RC
Folder=Blades of Exile Character Editor
Compile=1
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=
CompileCpp=1
[Unit3]
FileName=DLOGTOOL.CPP
FileName=dlogtool.cpp
CompileCpp=1
Folder=Blades of Exile Character Editor
Compile=1
@@ -59,7 +50,7 @@ OverrideBuildCmd=0
BuildCmd=
[Unit4]
FileName=DLOGTOOL.H
FileName=edaction.cpp
CompileCpp=1
Folder=Blades of Exile Character Editor
Compile=1
@@ -69,7 +60,7 @@ OverrideBuildCmd=0
BuildCmd=
[Unit5]
FileName=EDACTION.CPP
FileName=edfileio.cpp
CompileCpp=1
Folder=Blades of Exile Character Editor
Compile=1
@@ -79,7 +70,7 @@ OverrideBuildCmd=0
BuildCmd=
[Unit6]
FileName=EDACTION.H
FileName=editors.cpp
CompileCpp=1
Folder=Blades of Exile Character Editor
Compile=1
@@ -89,7 +80,7 @@ OverrideBuildCmd=0
BuildCmd=
[Unit7]
FileName=EDFILEIO.CPP
FileName=edsound.cpp
CompileCpp=1
Folder=Blades of Exile Character Editor
Compile=1
@@ -99,7 +90,7 @@ OverrideBuildCmd=0
BuildCmd=
[Unit8]
FileName=EDFILEIO.H
FileName=global.cpp
CompileCpp=1
Folder=Blades of Exile Character Editor
Compile=1
@@ -109,7 +100,7 @@ OverrideBuildCmd=0
BuildCmd=
[Unit9]
FileName=EDITORS.CPP
FileName=graphics.cpp
CompileCpp=1
Folder=Blades of Exile Character Editor
Compile=1
@@ -119,7 +110,7 @@ OverrideBuildCmd=0
BuildCmd=
[Unit10]
FileName=EDITORS.H
FileName=graphutl.h
CompileCpp=1
Folder=Blades of Exile Character Editor
Compile=1
@@ -129,7 +120,7 @@ OverrideBuildCmd=0
BuildCmd=
[Unit11]
FileName=EDSOUND.CPP
FileName=dlogtool.h
CompileCpp=1
Folder=Blades of Exile Character Editor
Compile=1
@@ -139,7 +130,7 @@ OverrideBuildCmd=0
BuildCmd=
[Unit12]
FileName=EDSOUND.H
FileName=edaction.h
CompileCpp=1
Folder=Blades of Exile Character Editor
Compile=1
@@ -149,7 +140,7 @@ OverrideBuildCmd=0
BuildCmd=
[Unit13]
FileName=GLOBAL.CPP
FileName=edfileio.h
CompileCpp=1
Folder=Blades of Exile Character Editor
Compile=1
@@ -159,7 +150,7 @@ OverrideBuildCmd=0
BuildCmd=
[Unit14]
FileName=GLOBAL.H
FileName=editors.h
CompileCpp=1
Folder=Blades of Exile Character Editor
Compile=1
@@ -169,7 +160,7 @@ OverrideBuildCmd=0
BuildCmd=
[Unit15]
FileName=GRAPHICS.CPP
FileName=edsound.h
CompileCpp=1
Folder=Blades of Exile Character Editor
Compile=1
@@ -179,7 +170,7 @@ OverrideBuildCmd=0
BuildCmd=
[Unit16]
FileName=GRAPHICS.H
FileName=global.h
CompileCpp=1
Folder=Blades of Exile Character Editor
Compile=1
@@ -189,7 +180,7 @@ OverrideBuildCmd=0
BuildCmd=
[Unit17]
FileName=GRAPHUTL.CPP
FileName=graphics.h
CompileCpp=1
Folder=Blades of Exile Character Editor
Compile=1
@@ -199,11 +190,11 @@ OverrideBuildCmd=0
BuildCmd=
[Unit18]
FileName=GRAPHUTL.H
FileName=BLADPCED.RC
CompileCpp=1
Folder=Blades of Exile Character Editor
Compile=1
Link=1
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=
@@ -226,3 +217,13 @@ ProductName=
ProductVersion=
AutoIncBuildNr=0
[Unit1]
FileName=graphutl.cpp
CompileCpp=1
Folder=Blades of Exile Character Editor
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=