A try at standardizing filenames' case in the Classic BoE branch (Win32), as described in the Issue 25.
(Character Editor) Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@152 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
@@ -29,27 +29,18 @@ SupportXPThemes=0
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CompilerSet=0
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CompilerSettings=0000000000000000000000
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[Unit1]
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FileName=BLADPCED.CPP
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CompileCpp=1
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[Unit2]
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FileName=bladpced.cpp
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Folder=Blades of Exile Character Editor
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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[Unit2]
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FileName=BLADPCED.RC
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Folder=Blades of Exile Character Editor
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Compile=1
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Link=0
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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CompileCpp=1
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[Unit3]
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FileName=DLOGTOOL.CPP
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FileName=dlogtool.cpp
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CompileCpp=1
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Folder=Blades of Exile Character Editor
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Compile=1
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@@ -59,7 +50,7 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit4]
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FileName=DLOGTOOL.H
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FileName=edaction.cpp
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CompileCpp=1
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Folder=Blades of Exile Character Editor
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Compile=1
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@@ -69,7 +60,7 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit5]
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FileName=EDACTION.CPP
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FileName=edfileio.cpp
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CompileCpp=1
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Folder=Blades of Exile Character Editor
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Compile=1
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@@ -79,7 +70,7 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit6]
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FileName=EDACTION.H
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FileName=editors.cpp
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CompileCpp=1
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Folder=Blades of Exile Character Editor
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Compile=1
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@@ -89,7 +80,7 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit7]
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FileName=EDFILEIO.CPP
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FileName=edsound.cpp
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CompileCpp=1
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Folder=Blades of Exile Character Editor
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Compile=1
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@@ -99,7 +90,7 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit8]
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FileName=EDFILEIO.H
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FileName=global.cpp
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CompileCpp=1
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Folder=Blades of Exile Character Editor
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Compile=1
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@@ -109,7 +100,7 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit9]
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FileName=EDITORS.CPP
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FileName=graphics.cpp
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CompileCpp=1
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Folder=Blades of Exile Character Editor
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Compile=1
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@@ -119,7 +110,7 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit10]
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FileName=EDITORS.H
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FileName=graphutl.h
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CompileCpp=1
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Folder=Blades of Exile Character Editor
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Compile=1
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@@ -129,7 +120,7 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit11]
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FileName=EDSOUND.CPP
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FileName=dlogtool.h
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CompileCpp=1
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Folder=Blades of Exile Character Editor
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Compile=1
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@@ -139,7 +130,7 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit12]
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FileName=EDSOUND.H
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FileName=edaction.h
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CompileCpp=1
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Folder=Blades of Exile Character Editor
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Compile=1
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@@ -149,7 +140,7 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit13]
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FileName=GLOBAL.CPP
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FileName=edfileio.h
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CompileCpp=1
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Folder=Blades of Exile Character Editor
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Compile=1
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@@ -159,7 +150,7 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit14]
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FileName=GLOBAL.H
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FileName=editors.h
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CompileCpp=1
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Folder=Blades of Exile Character Editor
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Compile=1
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@@ -169,7 +160,7 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit15]
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FileName=GRAPHICS.CPP
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FileName=edsound.h
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CompileCpp=1
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Folder=Blades of Exile Character Editor
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Compile=1
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@@ -179,7 +170,7 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit16]
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FileName=GRAPHICS.H
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FileName=global.h
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CompileCpp=1
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Folder=Blades of Exile Character Editor
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Compile=1
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@@ -189,7 +180,7 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit17]
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FileName=GRAPHUTL.CPP
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FileName=graphics.h
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CompileCpp=1
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Folder=Blades of Exile Character Editor
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Compile=1
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@@ -199,11 +190,11 @@ OverrideBuildCmd=0
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BuildCmd=
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[Unit18]
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FileName=GRAPHUTL.H
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FileName=BLADPCED.RC
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CompileCpp=1
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Folder=Blades of Exile Character Editor
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Compile=1
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Link=1
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Link=0
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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@@ -226,3 +217,13 @@ ProductName=
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ProductVersion=
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AutoIncBuildNr=0
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[Unit1]
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FileName=graphutl.cpp
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CompileCpp=1
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Folder=Blades of Exile Character Editor
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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