start remembering/restoring last open editor menu
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@@ -69,6 +69,10 @@ struct editor_state_t {
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// When simply shifting over by 1 section we won't want to
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// use this stored state, we want seamless transition.
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std::map<location, terrain_view_t, loc_compare> out_view_state;
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// Non-drawing modes will be remembered and reopened when the editor launches.
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int overall_mode = -1;
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int type_editing_mode = -1;
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};
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class cScenario {
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