Fix items being unequipped sometimes when an item is picked up

This commit is contained in:
2019-11-24 19:36:34 -05:00
parent 761af9d60f
commit 6ca89a66a9

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@@ -422,7 +422,7 @@ void cPlayer::sort_items() {
item_priority[items[i].variety]) {
no_swaps = false;
std::swap(items[i + 1], items[i]);
auto temp_equip = equip[i];
bool temp_equip = equip[i];
equip[i] = equip[i + 1];
equip[i + 1] = temp_equip;
if(weap_poisoned.slot == i + 1)