Fix items being unequipped sometimes when an item is picked up
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@@ -422,7 +422,7 @@ void cPlayer::sort_items() {
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item_priority[items[i].variety]) {
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no_swaps = false;
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std::swap(items[i + 1], items[i]);
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auto temp_equip = equip[i];
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bool temp_equip = equip[i];
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equip[i] = equip[i + 1];
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equip[i + 1] = temp_equip;
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if(weap_poisoned.slot == i + 1)
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