Several tweaks and fixes
Bugs: - Arrow keys activated the arrow buttons in the list-mode edit string dialog - Graphics classification was not saved correctly in some cases - Contact info was not correctly saved/loaded - Place Monster node didn't have a choose button for the monster type - Alt-Backspace and Alt-Delete did not work correctly in dialog text fields - When clicking Edit Terrain Types, sometimes the list of items or monsters would appear instead - Fix monster 0 being selectable in the choose monster dialog - Fix the hotspots of all the cursors to be more intuitive New: - When interrupting a special node sequence with Cmd-. / Ctrl-C, the dialog that appears is more relevant. - In the choose sound dialog, the sound now plays when you select a choice, so you can hear what it will sound like - Added a tiny icon so you can distinguish fire and force barriers in the editor
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@@ -528,7 +528,7 @@ void outdoor_details() {
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eAmbientSound choice = eAmbientSound(hit[3] - '1');
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if(choice == AMBIENT_CUSTOM) {
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int i = prev == "snd4" ? current_terrain->out_sound : -1;
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i = choose_text(STRT_SND, i, &me, "Choose ambient sound:");
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i = choose_sound(i, &me, "Choose ambient sound:");
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if(i < 0) {
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lg.setSelected(prev);
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return false;
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