Several tweaks and fixes
Bugs: - Arrow keys activated the arrow buttons in the list-mode edit string dialog - Graphics classification was not saved correctly in some cases - Contact info was not correctly saved/loaded - Place Monster node didn't have a choose button for the monster type - Alt-Backspace and Alt-Delete did not work correctly in dialog text fields - When clicking Edit Terrain Types, sometimes the list of items or monsters would appear instead - Fix monster 0 being selectable in the choose monster dialog - Fix the hotspots of all the cursors to be more intuitive New: - When interrupting a special node sequence with Cmd-. / Ctrl-C, the dialog that appears is more relevant. - In the choose sound dialog, the sound now plays when you select a choice, so you can hear what it will sound like - Added a tiny icon so you can distinguish fire and force barriers in the editor
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rsrc/dialogs/confirm-interrupt.xml
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12
rsrc/dialogs/confirm-interrupt.xml
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<!--<!DOCTYPE dialog SYSTEM "dialog.dtd">-->
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<dialog skin='dark' defbtn='cancel'>
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<pict type='dlog' num='23' top='9' left='9'/>
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<text top='5' left='51' width='255' height='72'>
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Warning: If you terminate the special node sequence, the scenario may be left in an unexpected state.
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It is recommended that you immediately reload from a saved game after doing this.
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<br/> Are you sure you wish to proceed?</text>
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<button name='quit' type='regular' top='86' left='178'>Kill it!</button>
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<button name='cancel' type='regular' def-key='esc' top='86' left='248'>Not yet</button>
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</dialog>
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