Several tweaks and fixes
Bugs: - Arrow keys activated the arrow buttons in the list-mode edit string dialog - Graphics classification was not saved correctly in some cases - Contact info was not correctly saved/loaded - Place Monster node didn't have a choose button for the monster type - Alt-Backspace and Alt-Delete did not work correctly in dialog text fields - When clicking Edit Terrain Types, sometimes the list of items or monsters would appear instead - Fix monster 0 being selectable in the choose monster dialog - Fix the hotspots of all the cursors to be more intuitive New: - When interrupting a special node sequence with Cmd-. / Ctrl-C, the dialog that appears is more relevant. - In the choose sound dialog, the sound now plays when you select a choice, so you can hear what it will sound like - Added a tiny icon so you can distinguish fire and force barriers in the editor
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rsrc/dialogs/confirm-interrupt.xml
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12
rsrc/dialogs/confirm-interrupt.xml
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<!--<!DOCTYPE dialog SYSTEM "dialog.dtd">-->
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<dialog skin='dark' defbtn='cancel'>
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<pict type='dlog' num='23' top='9' left='9'/>
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<text top='5' left='51' width='255' height='72'>
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Warning: If you terminate the special node sequence, the scenario may be left in an unexpected state.
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It is recommended that you immediately reload from a saved game after doing this.
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<br/> Are you sure you wish to proceed?</text>
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<button name='quit' type='regular' top='86' left='178'>Kill it!</button>
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<button name='cancel' type='regular' def-key='esc' top='86' left='248'>Not yet</button>
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</dialog>
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@@ -2,8 +2,8 @@
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay'>
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<field name='text' type='text' top='34' left='55' width='293' height='98'/>
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<button name='left' type='left' def-key='left' top='141' left='6'/>
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<button name='right' type='right' def-key='right' top='141' left='69'/>
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<button name='left' type='left' top='141' left='6'/>
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<button name='right' type='right' top='141' left='69'/>
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<text name='num' top='8' left='315' width='40' height='14'/>
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<pict type='dlog' num='16' top='8' left='8'/>
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<text size='large' top='6' left='50' width='138' height='17'>Editing text:</text>
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@@ -16,16 +16,16 @@
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<text name='num8' top='48' left='264' width='28' height='16'/>
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<text name='num9' top='48' left='300' width='28' height='16'/>
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<text name='num10' top='48' left='336' width='28' height='16'/>
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<pict name='pic1' type='ter' num='0' top='68' left='12'/>
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<pict name='pic2' type='ter' num='1' top='68' left='48'/>
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<pict name='pic3' type='ter' num='2' top='68' left='84'/>
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<pict name='pic4' type='ter' num='3' top='68' left='120'/>
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<pict name='pic5' type='ter' num='4' top='68' left='156'/>
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<pict name='pic6' type='ter' num='5' top='68' left='192'/>
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<pict name='pic7' type='ter' num='6' top='68' left='228'/>
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<pict name='pic8' type='ter' num='7' top='68' left='264'/>
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<pict name='pic9' type='ter' num='8' top='68' left='300'/>
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<pict name='pic10' type='ter' num='9' top='68' left='336'/>
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<pict name='pic1' type='item' num='0' top='68' left='12'/>
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<pict name='pic2' type='item' num='1' top='68' left='48'/>
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<pict name='pic3' type='item' num='2' top='68' left='84'/>
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<pict name='pic4' type='item' num='3' top='68' left='120'/>
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<pict name='pic5' type='item' num='4' top='68' left='156'/>
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<pict name='pic6' type='item' num='5' top='68' left='192'/>
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<pict name='pic7' type='item' num='6' top='68' left='228'/>
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<pict name='pic8' type='item' num='7' top='68' left='264'/>
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<pict name='pic9' type='item' num='8' top='68' left='300'/>
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<pict name='pic10' type='item' num='9' top='68' left='336'/>
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<group name='type1'>
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<led name='ter1' top='110' left='20'/>
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<led name='anim1' top='125' left='20'/>
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