refactor look-mode screen shifting into function
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@@ -1154,6 +1154,13 @@ static void handle_party_death() {
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}
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}
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void screen_shift(int dx, int dy, bool& need_redraw) {
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center.x += dx;
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center.y += dy;
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need_redraw = true;
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}
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bool handle_action(const sf::Event& event, cFramerateLimiter& fps_limiter) {
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long item_hit;
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bool are_done = false;
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@@ -1342,20 +1349,16 @@ bool handle_action(const sf::Event& event, cFramerateLimiter& fps_limiter) {
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// MARK: Begin: Screen shift
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if(scrollableModes.count(overall_mode) && the_point.in(terrain_viewport) && !the_point.in(world_screen)) {
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if(the_point.y < world_screen.top && center.y > univ.town->in_town_rect.top && center.y > 4) {
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center.y--;
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need_redraw = true;
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screen_shift(0, -1, need_redraw);
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}
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if(the_point.x < world_screen.left && center.x > univ.town->in_town_rect.left && center.x > 4) {
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center.x--;
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need_redraw = true;
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screen_shift(-1, 0, need_redraw);
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}
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if(the_point.y > world_screen.bottom && center.y < univ.town->in_town_rect.bottom && center.y < univ.town->max_dim - 5) {
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center.y++;
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need_redraw = true;
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screen_shift(0, 1, need_redraw);
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}
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if(the_point.x > world_screen.right && center.x < univ.town->in_town_rect.right && center.x < univ.town->max_dim - 5) {
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center.x++;
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need_redraw = true;
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screen_shift(1, 0, need_redraw);
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}
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}
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// MARK: End: Screen shift
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@@ -60,5 +60,6 @@ void handle_new_pc_graphic();
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void handle_rename_pc();
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void handle_begin_look(bool right_button, bool& need_redraw);
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void handle_look(location destination, bool right_button, eKeyMod mods, bool& need_redraw, bool& need_reprint);
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void screen_shift(int dx, int dy, bool& need_redraw);
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#endif
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