refactor look-mode screen shifting into function

This commit is contained in:
2024-08-26 19:37:15 -05:00
committed by Celtic Minstrel
parent bffffc10a0
commit 6c50cf000d
2 changed files with 12 additions and 8 deletions

View File

@@ -1154,6 +1154,13 @@ static void handle_party_death() {
}
}
void screen_shift(int dx, int dy, bool& need_redraw) {
center.x += dx;
center.y += dy;
need_redraw = true;
}
bool handle_action(const sf::Event& event, cFramerateLimiter& fps_limiter) {
long item_hit;
bool are_done = false;
@@ -1342,20 +1349,16 @@ bool handle_action(const sf::Event& event, cFramerateLimiter& fps_limiter) {
// MARK: Begin: Screen shift
if(scrollableModes.count(overall_mode) && the_point.in(terrain_viewport) && !the_point.in(world_screen)) {
if(the_point.y < world_screen.top && center.y > univ.town->in_town_rect.top && center.y > 4) {
center.y--;
need_redraw = true;
screen_shift(0, -1, need_redraw);
}
if(the_point.x < world_screen.left && center.x > univ.town->in_town_rect.left && center.x > 4) {
center.x--;
need_redraw = true;
screen_shift(-1, 0, need_redraw);
}
if(the_point.y > world_screen.bottom && center.y < univ.town->in_town_rect.bottom && center.y < univ.town->max_dim - 5) {
center.y++;
need_redraw = true;
screen_shift(0, 1, need_redraw);
}
if(the_point.x > world_screen.right && center.x < univ.town->in_town_rect.right && center.x < univ.town->max_dim - 5) {
center.x++;
need_redraw = true;
screen_shift(1, 0, need_redraw);
}
}
// MARK: End: Screen shift

View File

@@ -60,5 +60,6 @@ void handle_new_pc_graphic();
void handle_rename_pc();
void handle_begin_look(bool right_button, bool& need_redraw);
void handle_look(location destination, bool right_button, eKeyMod mods, bool& need_redraw, bool& need_reprint);
void screen_shift(int dx, int dy, bool& need_redraw);
#endif