diff --git a/src/game/boe.locutils.cpp b/src/game/boe.locutils.cpp index c0b4343f..259a4d3f 100644 --- a/src/game/boe.locutils.cpp +++ b/src/game/boe.locutils.cpp @@ -182,11 +182,6 @@ short sight_obscurity(short x,short y) { what_terrain = coord_to_ter(x,y); - // TODO: This should not be hard-coded! - // It appears to refer to mountain cave entrances, surface tower, and surface pit. (WHY?) - if((what_terrain >= 237) && (what_terrain <= 242)) - return 1; - store = get_blockage(what_terrain); if(is_town()) {