- Nuked the storage_gworld and party_template_gworld. Monster, terrain, and PC graphics are now drawn directly from their sheets of origin. This is partly tested, and seems to work fine.
- Removed the terrain_pic and terrain_blockage arrays, which were redundant (though shorter). - Cleaned out some of the commented code in boe.graphics.cpp and boe.graphutil.cpp - Added a templated get function to cOutdoors::cWandering. In the dialog engine: - Important fields are now initialized to default values, as they should be. - The absence of required attributes is now recognized as an error - Added stack element to the DTD; no code support yet - Added fore attribute to the dialog element to specify default text colour; DTD updated and code support added. - Likewise with the def-key attribute on other clickable items besides buttons (which already had it) - Updated stylesheet to fall back on the fore attribute when colour is unspecified - When drawing default monster graphics, it uses m_start_pic instead of num as the index. This should be right, though it's untested. Unfortunately, the dialog engine is still unstable. git-svn-id: http://openexile.googlecode.com/svn/trunk@100 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
|
||||
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
|
||||
<!DOCTYPE dialog SYSTEM "dialog.dtd">
|
||||
<dialog skin='light' debug='true'>
|
||||
<dialog skin='light' fore='black' debug='true'>
|
||||
<text size='large' top='6' left='50' height='17' width='138'>Edit Terrain Type</text>
|
||||
<pict name='graphic' type='ter' num='0' top='8' left='8'/>
|
||||
<text top='8' left='222' height='14' width='111'>Terrain number:</text>
|
||||
|
Reference in New Issue
Block a user