- Nuked the storage_gworld and party_template_gworld. Monster, terrain, and PC graphics are now drawn directly from their sheets of origin. This is partly tested, and seems to work fine.

- Removed the terrain_pic and terrain_blockage arrays, which were redundant (though shorter).
- Cleaned out some of the commented code in boe.graphics.cpp and boe.graphutil.cpp
- Added a templated get function to cOutdoors::cWandering.
In the dialog engine:
- Important fields are now initialized to default values, as they should be.
- The absence of required attributes is now recognized as an error
- Added stack element to the DTD; no code support yet
- Added fore attribute to the dialog element to specify default text colour; DTD updated and code support added.
- Likewise with the def-key attribute on other clickable items besides buttons (which already had it)
- Updated stylesheet to fall back on the fore attribute when colour is unspecified
- When drawing default monster graphics, it uses m_start_pic instead of num as the index. This should be right, though it's untested.
Unfortunately, the dialog engine is still unstable.

git-svn-id: http://openexile.googlecode.com/svn/trunk@100 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-06-28 17:18:24 +00:00
parent e5ac5db275
commit 6af129c277
35 changed files with 395 additions and 1120 deletions

View File

@@ -74,27 +74,40 @@ private:
class xBadNode : std::exception {
std::string type;
int row, col;
const char* msg;
public:
xBadNode(std::string t) throw();
xBadNode(std::string t, int r, int c) throw();
~xBadNode() throw();
const char* what() throw();
};
class xBadAttr : std::exception {
std::string type, name;
int row, col;
const char* msg;
public:
xBadAttr(std::string t,std::string n) throw();
xBadAttr(std::string t,std::string n, int r, int c) throw();
~xBadAttr() throw();
const char* what() throw();
};
class xMissingAttr : std::exception {
std::string type, name;
int row, col;
const char* msg;
public:
xMissingAttr(std::string t,std::string n, int r, int c) throw();
~xMissingAttr() throw();
const char* what() throw();
};
class xBadVal : std::exception {
std::string type, name, val;
int row, col;
const char* msg;
public:
xBadVal(std::string t,std::string n,std::string v) throw();
xBadVal(std::string t,std::string n,std::string v, int r, int c) throw();
~xBadVal() throw();
const char* what() throw();
};