- Nuked the storage_gworld and party_template_gworld. Monster, terrain, and PC graphics are now drawn directly from their sheets of origin. This is partly tested, and seems to work fine.
- Removed the terrain_pic and terrain_blockage arrays, which were redundant (though shorter). - Cleaned out some of the commented code in boe.graphics.cpp and boe.graphutil.cpp - Added a templated get function to cOutdoors::cWandering. In the dialog engine: - Important fields are now initialized to default values, as they should be. - The absence of required attributes is now recognized as an error - Added stack element to the DTD; no code support yet - Added fore attribute to the dialog element to specify default text colour; DTD updated and code support added. - Likewise with the def-key attribute on other clickable items besides buttons (which already had it) - Updated stylesheet to fall back on the fore attribute when colour is unspecified - When drawing default monster graphics, it uses m_start_pic instead of num as the index. This should be right, though it's untested. Unfortunately, the dialog engine is still unstable. git-svn-id: http://openexile.googlecode.com/svn/trunk@100 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -74,27 +74,40 @@ private:
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class xBadNode : std::exception {
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std::string type;
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int row, col;
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const char* msg;
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public:
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xBadNode(std::string t) throw();
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xBadNode(std::string t, int r, int c) throw();
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~xBadNode() throw();
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const char* what() throw();
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};
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class xBadAttr : std::exception {
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std::string type, name;
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int row, col;
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const char* msg;
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public:
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xBadAttr(std::string t,std::string n) throw();
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xBadAttr(std::string t,std::string n, int r, int c) throw();
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~xBadAttr() throw();
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const char* what() throw();
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};
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class xMissingAttr : std::exception {
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std::string type, name;
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int row, col;
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const char* msg;
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public:
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xMissingAttr(std::string t,std::string n, int r, int c) throw();
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~xMissingAttr() throw();
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const char* what() throw();
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};
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class xBadVal : std::exception {
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std::string type, name, val;
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int row, col;
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const char* msg;
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public:
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xBadVal(std::string t,std::string n,std::string v) throw();
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xBadVal(std::string t,std::string n,std::string v, int r, int c) throw();
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~xBadVal() throw();
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const char* what() throw();
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};
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