- Nuked the storage_gworld and party_template_gworld. Monster, terrain, and PC graphics are now drawn directly from their sheets of origin. This is partly tested, and seems to work fine.
- Removed the terrain_pic and terrain_blockage arrays, which were redundant (though shorter). - Cleaned out some of the commented code in boe.graphics.cpp and boe.graphutil.cpp - Added a templated get function to cOutdoors::cWandering. In the dialog engine: - Important fields are now initialized to default values, as they should be. - The absence of required attributes is now recognized as an error - Added stack element to the DTD; no code support yet - Added fore attribute to the dialog element to specify default text colour; DTD updated and code support added. - Likewise with the def-key attribute on other clickable items besides buttons (which already had it) - Updated stylesheet to fall back on the fore attribute when colour is unspecified - When drawing default monster graphics, it uses m_start_pic instead of num as the index. This should be right, though it's untested. Unfortunately, the dialog engine is still unstable. git-svn-id: http://openexile.googlecode.com/svn/trunk@100 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -133,8 +133,8 @@ public:
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unsigned short radiate_2; // I THINK this is the extra field for the second ability TODO: Delete in favour of cAbility
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unsigned char default_attitude;
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unsigned char summon_type;
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unsigned char default_facial_pic;
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short picture_num;
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pic_num_t default_facial_pic;
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pic_num_t picture_num;
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str_num_t see_str1, see_str2;
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snd_num_t see_sound, ambient_sound; // ambient_sound has a chance of being played every move
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spec_num_t see_spec;
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