- Nuked the storage_gworld and party_template_gworld. Monster, terrain, and PC graphics are now drawn directly from their sheets of origin. This is partly tested, and seems to work fine.
- Removed the terrain_pic and terrain_blockage arrays, which were redundant (though shorter). - Cleaned out some of the commented code in boe.graphics.cpp and boe.graphutil.cpp - Added a templated get function to cOutdoors::cWandering. In the dialog engine: - Important fields are now initialized to default values, as they should be. - The absence of required attributes is now recognized as an error - Added stack element to the DTD; no code support yet - Added fore attribute to the dialog element to specify default text colour; DTD updated and code support added. - Likewise with the def-key attribute on other clickable items besides buttons (which already had it) - Updated stylesheet to fall back on the fore attribute when colour is unspecified - When drawing default monster graphics, it uses m_start_pic instead of num as the index. This should be right, though it's untested. Unfortunately, the dialog engine is still unstable. git-svn-id: http://openexile.googlecode.com/svn/trunk@100 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -1304,10 +1304,6 @@ short place_monster(m_num_t which,location where)
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univ.town.monst[i].cur_loc = where;
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univ.town.monst[i].summoned = 0;
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univ.town.monst[i].target = 6;
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if (univ.town.monst[i].picture_num < 1000) {
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add_monst_graphic(which,1);
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}
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univ.town.set_crate(where.x,where.y,false);
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univ.town.set_barrel(where.x,where.y,false);
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@@ -1389,7 +1385,6 @@ void activate_monsters(short code,short attitude)
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//univ.town.monst[i].cur_loc = univ.town->creatures(i).start_loc;
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univ.town.monst[i].target = 6;
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add_monst_graphic(univ.town.monst[i].number,1);
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univ.town.set_crate(univ.town.monst[i].cur_loc.x,univ.town.monst[i].cur_loc.y,false);
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univ.town.set_barrel(univ.town.monst[i].cur_loc.x,univ.town.monst[i].cur_loc.y,false);
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}
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