- Nuked the storage_gworld and party_template_gworld. Monster, terrain, and PC graphics are now drawn directly from their sheets of origin. This is partly tested, and seems to work fine.
- Removed the terrain_pic and terrain_blockage arrays, which were redundant (though shorter). - Cleaned out some of the commented code in boe.graphics.cpp and boe.graphutil.cpp - Added a templated get function to cOutdoors::cWandering. In the dialog engine: - Important fields are now initialized to default values, as they should be. - The absence of required attributes is now recognized as an error - Added stack element to the DTD; no code support yet - Added fore attribute to the dialog element to specify default text colour; DTD updated and code support added. - Likewise with the def-key attribute on other clickable items besides buttons (which already had it) - Updated stylesheet to fall back on the fore attribute when colour is unspecified - When drawing default monster graphics, it uses m_start_pic instead of num as the index. This should be right, though it's untested. Unfortunately, the dialog engine is still unstable. git-svn-id: http://openexile.googlecode.com/svn/trunk@100 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -20,25 +20,11 @@ void set_gworld_fonts(short font_num);
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void redraw_screen();
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void put_background();
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void draw_main_screen();
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//void refresh_screen(short mode);
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void draw_buttons(short mode);
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void draw_text_area(short mode);
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void reset_text_bar();
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void draw_text_bar(short mode);
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void put_text_bar(char *str);
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void load_area_graphics();
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void add_to_wish_list(short which_g);
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bool reserve_graphic_num_in_array(short which_g);
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void place_graphic_num_in_array(short which_g);
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//GWorldPtr load_bmp(unsigned char *data, long length);
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void add_one_graphic(short which_g);
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void add_terrain_to_wish_list(unsigned short ter);
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void load_outdoor_graphics();
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void add_monst_graphic(unsigned short m,short mode);
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void load_town_graphics();
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void update_pc_graphics();
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void put_graphics_in_template();
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//GWorldPtr load_pict(short picture_to_get);
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void draw_terrain(short mode = 0);
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void place_trim(short q,short r,location where,ter_num_t ter_type);
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void draw_trim(short q,short r,short which_trim,short which_mode);
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@@ -55,8 +41,6 @@ void undo_clip();
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void draw_targeting_line(Point where_curs);
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bool party_toast();
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void redraw_partial_terrain(Rect redraw_rect);
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void dump_gworld();
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//void final_process_dialog(short which_dlog);
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bool is_nature(char i, char j, unsigned char ground_t);
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void put_dialog_graphic(short graphic_num,short spec_g,Rect draw_rect);
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void draw_startup_stats();
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