- Nuked the storage_gworld and party_template_gworld. Monster, terrain, and PC graphics are now drawn directly from their sheets of origin. This is partly tested, and seems to work fine.
- Removed the terrain_pic and terrain_blockage arrays, which were redundant (though shorter). - Cleaned out some of the commented code in boe.graphics.cpp and boe.graphutil.cpp - Added a templated get function to cOutdoors::cWandering. In the dialog engine: - Important fields are now initialized to default values, as they should be. - The absence of required attributes is now recognized as an error - Added stack element to the DTD; no code support yet - Added fore attribute to the dialog element to specify default text colour; DTD updated and code support added. - Likewise with the def-key attribute on other clickable items besides buttons (which already had it) - Updated stylesheet to fall back on the fore attribute when colour is unspecified - When drawing default monster graphics, it uses m_start_pic instead of num as the index. This should be right, though it's untested. Unfortunately, the dialog engine is still unstable. git-svn-id: http://openexile.googlecode.com/svn/trunk@100 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -57,8 +57,7 @@ extern bool modeless_exists[18];
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//extern location monster_targs[60];
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extern DialogPtr modeless_dialogs[18] ;
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extern short which_combat_type;
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extern char terrain_blocked[256];
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extern short terrain_pic[256],cur_town_talk_loaded;
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extern short cur_town_talk_loaded;
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extern cScenario scenario;
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extern cUniverse univ;
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//extern piles_of_stuff_dumping_type *data_store;
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@@ -193,8 +192,6 @@ void finish_load_party(){
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// graphics wise
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end_startup();
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set_up_ter_pics();
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load_outdoors(loc(univ.party.outdoor_corner.x + 1,univ.party.outdoor_corner.y + 1),univ.out.outdoors[1][1]);
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load_outdoors(loc(univ.party.outdoor_corner.x,univ.party.outdoor_corner.y + 1),univ.out.outdoors[0][1]);
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load_outdoors(loc(univ.party.outdoor_corner.x + 1,univ.party.outdoor_corner.y),univ.out.outdoors[1][0]);
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@@ -205,12 +202,10 @@ void finish_load_party(){
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stat_screen_mode = 0;
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build_outdoors();
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erase_out_specials();
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update_pc_graphics();
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if (!town_restore) {
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center = univ.party.p_loc;
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load_area_graphics();
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}
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else {
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load_town_str(univ.town.num,univ.town.record);
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@@ -250,7 +245,6 @@ void finish_load_party(){
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blade_wall = true;
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sleep_field = true;
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center = univ.town.p_loc;
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load_area_graphics();
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}
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create_clip_region();
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@@ -628,10 +622,6 @@ void shift_universe_left()
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load_outdoors(loc(univ.party.outdoor_corner.x,univ.party.outdoor_corner.y),univ.out.outdoors[0][0]);
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load_outdoors(loc(univ.party.outdoor_corner.x,univ.party.outdoor_corner.y + 1),univ.out.outdoors[0][1]);
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build_outdoors();
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// reload graphics -- who knows what we added
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load_area_graphics();
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make_cursor_sword();
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}
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@@ -666,9 +656,6 @@ void shift_universe_right()
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load_outdoors(loc(univ.party.outdoor_corner.x + 1,univ.party.outdoor_corner.y),univ.out.outdoors[1][0]);
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load_outdoors(loc(univ.party.outdoor_corner.x + 1,univ.party.outdoor_corner.y + 1),univ.out.outdoors[1][1]);
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build_outdoors();
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// reload graphics -- who knows what we added
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load_area_graphics();
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make_cursor_sword();
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}
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@@ -704,9 +691,6 @@ void shift_universe_up()
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load_outdoors(loc(univ.party.outdoor_corner.x + 1,univ.party.outdoor_corner.y),univ.out.outdoors[1][0]);
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build_outdoors();
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// reload graphics -- who knows what we added
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load_area_graphics();
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make_cursor_sword();
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}
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@@ -743,9 +727,6 @@ void shift_universe_down()
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load_outdoors(loc(univ.party.outdoor_corner.x + 1,univ.party.outdoor_corner.y + 1),univ.out.outdoors[1][1]);
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build_outdoors();
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// reload graphics -- who knows what we added
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load_area_graphics();
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make_cursor_sword();
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}
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@@ -1118,14 +1099,14 @@ void end_data_dump()
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// return true;
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//}
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void set_up_ter_pics()
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{
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short i;
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set_terrain_blocked();
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for (i = 0; i < 256; i++)
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terrain_pic[i] = scenario.ter_types[i].picture;
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}
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//void set_up_ter_pics()
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//{
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// short i;
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//
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// set_terrain_blocked();
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// for (i = 0; i < 256; i++)
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// terrain_pic[i] = scenario.ter_types[i].picture;
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//}
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//void oops_error(short error)
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//{
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// Str255 error_str;
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