only valid ingame beep use a sound
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@@ -783,7 +783,8 @@ void handle_talk_node(int which_talk_entry) {
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break;
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case TALK_RECORD:
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if(!can_save_talk) {
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beep();
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// TODO the button shouldn't be shown if it won't work, no?
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play_sound(1);
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return;
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}
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if(univ.party.save_talk(univ.town->talking.people[store_personality%10].title, univ.town->name, save_talk_str1, save_talk_str2)) {
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