Create dialog for editing large terrain object definitions
- Remove keybindings from terrain dialog arrow buttons - Fix arrow buttons not bound-checking fields Dialog engine: - Fix fields crashing after text is set while it has focus - Trigger focus handler on untoast() to balance that in toast()
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@@ -97,8 +97,8 @@
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<field name='map' top='406' left='470' width='100' height='16'/>
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<button name='done' type='regular' def-key='enter' top='455' left='517'>OK</button>
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<button name='cancel' type='regular' def-key='esc' top='455' left='451'>Cancel</button>
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<button name='left' type='left' def-key='left' top='455' left='11'/>
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<button name='right' type='right' def-key='right' top='455' left='74'/>
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<button name='left' type='left' top='455' left='11'/>
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<button name='right' type='right' top='455' left='74'/>
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<text top='7' left='451' height='131' width='137'>Enter properties for this terrain type. For a detailed description of the fields, see the documentation. Note that, for terrain types 90 and below, only changes to the picture and shortcut key will be recorded.</text>
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<button name='help' type='help' def-key='/' key-mod='shift' top='5' left='588'/>
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</dialog>
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